Robotics Library
0.6.2
rl
math
Spatial.h
Go to the documentation of this file.
1
//
2
// Copyright (c) 2009, Markus Rickert
3
// All rights reserved.
4
//
5
// Redistribution and use in source and binary forms, with or without
6
// modification, are permitted provided that the following conditions are met:
7
//
8
// * Redistributions of source code must retain the above copyright notice,
9
// this list of conditions and the following disclaimer.
10
// * Redistributions in binary form must reproduce the above copyright notice,
11
// this list of conditions and the following disclaimer in the documentation
12
// and/or other materials provided with the distribution.
13
//
14
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
15
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
18
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
19
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
20
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
21
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
22
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
23
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
24
// POSSIBILITY OF SUCH DAMAGE.
25
//
26
27
#ifndef _RL_MATH_SPATIAL_H_
28
#define _RL_MATH_SPATIAL_H_
29
30
#define EIGEN_MATRIXBASE_PLUGIN <rl/math/MatrixBaseAddons.h>
31
#define EIGEN_QUATERNIONBASE_PLUGIN <rl/math/QuaternionBaseAddons.h>
32
33
#include "
Real.h
"
34
35
#include "
ArticulatedBodyInertia.h
"
36
#include "
ForceVector.h
"
37
#include "
MotionVector.h
"
38
#include "
PlueckerTransform.h
"
39
#include "
RigidBodyInertia.h
"
40
41
#include "
ArticulatedBodyInertia.hxx
"
42
#include "
ForceVector.hxx
"
43
#include "
MotionVector.hxx
"
44
#include "
PlueckerTransform.hxx
"
45
#include "
RigidBodyInertia.hxx
"
46
47
namespace
rl
48
{
49
namespace
math
50
{
51
typedef
spatial::ArticulatedBodyInertia< Real >
ArticulatedBodyInertia
;
52
53
typedef
spatial::ForceVector< Real >
ForceVector
;
54
55
typedef
spatial::MotionVector< Real >
MotionVector
;
56
57
typedef
spatial::PlueckerTransform< Real >
PlueckerTransform
;
58
59
typedef
spatial::RigidBodyInertia< Real >
RigidBodyInertia
;
60
}
61
}
62
63
#endif // _RL_MATH_SPATIAL_H_
rl::math::PlueckerTransform
spatial::PlueckerTransform< Real > PlueckerTransform
Definition:
Spatial.h:57
rl::math::spatial::ArticulatedBodyInertia
Definition:
ArticulatedBodyInertia.h:44
ForceVector.h
rl::math::spatial::RigidBodyInertia
Definition:
RigidBodyInertia.h:44
ArticulatedBodyInertia.h
ArticulatedBodyInertia.hxx
PlueckerTransform.h
MotionVector.hxx
rl::math::RigidBodyInertia
spatial::RigidBodyInertia< Real > RigidBodyInertia
Definition:
Spatial.h:59
RigidBodyInertia.hxx
rl::math::ForceVector
spatial::ForceVector< Real > ForceVector
Definition:
Spatial.h:53
rl::math::MotionVector
spatial::MotionVector< Real > MotionVector
Definition:
Spatial.h:55
PlueckerTransform.hxx
Real.h
rl::math::ArticulatedBodyInertia
spatial::ArticulatedBodyInertia< Real > ArticulatedBodyInertia
Definition:
Spatial.h:51
rl::math::spatial::PlueckerTransform
Definition:
PlueckerTransform.h:46
ForceVector.hxx
RigidBodyInertia.h
rl::math::spatial::ForceVector
Definition:
ForceVector.h:43
rl::math::spatial::MotionVector
Definition:
MotionVector.h:42
MotionVector.h
rl
Definition:
Ati.cpp:35
Generated by
1.8.20