Robotics Library
0.6.2
rl
sg
SimpleScene.h
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//
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// Copyright (c) 2009, Markus Rickert
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _RL_SG_SIMPLESCENE_H_
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#define _RL_SG_SIMPLESCENE_H_
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#include "
Scene.h
"
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namespace
rl
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{
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namespace
sg
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{
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class
Body;
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class
Model;
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class
Shape;
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class
SimpleScene
:
public
virtual
Scene
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{
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public
:
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SimpleScene
();
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virtual
~SimpleScene
();
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virtual
bool
areColliding
(
Body
* first,
Body
* second);
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virtual
bool
areColliding
(
Model
* first,
Model
* second);
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virtual
bool
areColliding
(
Shape
* first,
Shape
* second) = 0;
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virtual
bool
isColliding
();
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protected
:
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private
:
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};
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}
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}
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#endif // _RL_SG_SIMPLESCENE_H_
rl::sg::SimpleScene::areColliding
virtual bool areColliding(Shape *first, Shape *second)=0
rl::sg::Body
Definition:
Body.h:45
rl::sg::SimpleScene::areColliding
virtual bool areColliding(Body *first, Body *second)
Definition:
SimpleScene.cpp:45
rl::sg::SimpleScene::~SimpleScene
virtual ~SimpleScene()
Definition:
SimpleScene.cpp:40
rl::sg::SimpleScene::isColliding
virtual bool isColliding()
Definition:
SimpleScene.cpp:79
rl::sg::Model
Definition:
Model.h:43
rl::sg::SimpleScene::SimpleScene
SimpleScene()
Definition:
SimpleScene.cpp:35
rl::sg::Scene
Definition:
Scene.h:42
Scene.h
rl::sg::Shape
Definition:
Shape.h:41
rl::sg::SimpleScene
Definition:
SimpleScene.h:41
rl
Definition:
Ati.cpp:35
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