Robotics Library  0.6.2
Shape.h
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26 
27 #ifndef _RL_SG_SOLID_SHAPE_H_
28 #define _RL_SG_SOLID_SHAPE_H_
29 
30 #include <Inventor/fields/SoMFInt32.h>
31 #include <Inventor/fields/SoMFVec3f.h>
32 #include <SOLID/SOLID.h>
33 #include <SOLID/SOLID_broad.h>
34 
35 #ifdef WIN32
36 #include <unordered_set>
37 #else // WIN32
38 #include <tr1/unordered_set>
39 #endif // WIN32
40 
41 #include "../Shape.h"
42 
43 namespace rl
44 {
45  namespace sg
46  {
47  namespace solid
48  {
49  class Body;
50 
51  class Shape : public ::rl::sg::Shape
52  {
53  public:
54  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
55 
56  Shape(SoVRMLShape* shape, Body* body);
57 
58  virtual ~Shape();
59 
61 
62  void setMargin(const ::rl::math::Real& margin);
63 
65 
66  void update();
67 
68  bool complex;
69 
70  ::std::tr1::unordered_set< Shape* > encounters;
71 
72  DT_ObjectHandle object;
73 
74  BP_ProxyHandle proxy;
75 
76  protected:
77 
78  private:
79  DT_ShapeHandle create(SoVRMLShape* shape);
80 
81  DT_ShapeHandle create(const SoMFVec3f& point);
82 
83  DT_ShapeHandle create(const SoMFVec3f& point, const SoMFInt32& coordIndex);
84 
86 
87  DT_Vector3 max;
88 
89  DT_Vector3 min;
90 
91  DT_ShapeHandle shape;
92 
94  };
95  }
96  }
97 }
98 
99 #endif // _RL_SG_SOLID_SHAPE_H_
rl::sg::solid::Shape::shape
DT_ShapeHandle shape
Definition: Shape.h:91
rl::sg::solid::Shape::max
DT_Vector3 max
Definition: Shape.h:87
rl::sg::solid::Shape::create
DT_ShapeHandle create(SoVRMLShape *shape)
Definition: Shape.cpp:94
rl::sg::solid::Shape::encounters
::std::tr1::unordered_set< Shape * > encounters
Definition: Shape.h:70
rl::sg::Shape::body
Body * body
Definition: Shape.h:58
rl::sg::solid::Shape::update
void update()
Definition: Shape.cpp:231
rl::sg::solid::Shape::setTransform
void setTransform(const ::rl::math::Transform &transform)
Definition: Shape.cpp:223
rl::sg::solid::Shape::transform
::rl::math::Transform transform
Definition: Shape.h:93
rl::sg::solid::Shape::complex
bool complex
Definition: Shape.h:68
rl::sg::solid::Shape::Shape
Shape(SoVRMLShape *shape, Body *body)
Definition: Shape.cpp:46
rl::sg::solid::Shape::min
DT_Vector3 min
Definition: Shape.h:89
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Definition: Transform.h:42
rl::sg::solid::Shape::setMargin
void setMargin(const ::rl::math::Real &margin)
Definition: Shape.cpp:217
rl::sg::Shape
Definition: Shape.h:41
rl::sg::solid::Shape::object
DT_ObjectHandle object
Definition: Shape.h:72
rl::math::Real
double Real
Definition: Real.h:34
rl::sg::solid::Shape::getTransform
void getTransform(::rl::math::Transform &transform)
Definition: Shape.cpp:197
rl::sg::solid::Shape::~Shape
virtual ~Shape()
Definition: Shape.cpp:67
rl::sg::solid::Body
Definition: Body.h:15
rl::sg::solid::Shape
Definition: Shape.h:52
rl::sg::solid::Shape::proxy
BP_ProxyHandle proxy
Definition: Shape.h:74
rl::sg::solid::Shape::frame
::rl::math::Transform frame
Definition: Shape.h:85
rl
Definition: Ati.cpp:35