Robotics Library  0.7.0
Shape.h
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26 
27 #ifndef RL_SG_BULLET_SHAPE_H
28 #define RL_SG_BULLET_SHAPE_H
29 
30 #include <btBulletCollisionCommon.h>
31 #include <Inventor/actions/SoCallbackAction.h>
32 
33 #include "../Shape.h"
34 
35 namespace rl
36 {
37  namespace sg
38  {
39  namespace bullet
40  {
41  class Shape : public ::rl::sg::Shape
42  {
43  public:
44  Shape(::SoVRMLShape* shape, Body* body);
45 
46  virtual ~Shape();
47 
49 
51 
52  ::btCollisionShape* shape;
53 
54  ::btTransform transform;
55 
56  protected:
57 
58  private:
59  static void triangleCallback(void* userData, ::SoCallbackAction* action, const ::SoPrimitiveVertex* v1, const ::SoPrimitiveVertex* v2, const ::SoPrimitiveVertex* v3);
60 
61  ::std::vector<int> indices;
62 
63  ::btTriangleIndexVertexArray* triangleIndexVertexArray;
64 
65  ::std::vector< ::btScalar> vertices;
66  };
67  }
68  }
69 }
70 
71 #endif // RL_SG_BULLET_SHAPE_H
rl::sg::bullet::Shape::triangleIndexVertexArray
::btTriangleIndexVertexArray * triangleIndexVertexArray
Definition: Shape.h:63
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
rl::sg::bullet::Shape::Shape
Shape(::SoVRMLShape *shape, Body *body)
Definition: Shape.cpp:48
rl::sg::bullet::Shape::getTransform
void getTransform(::rl::math::Transform &transform)
Definition: Shape.cpp:139
rl::sg::bullet::Shape::shape
::btCollisionShape * shape
Definition: Shape.h:52
rl::sg::Shape::body
Body * body
Definition: Shape.h:58
rl::sg::bullet::Shape::transform
::btTransform transform
Definition: Shape.h:54
rl::sg::bullet::Shape
Definition: Shape.h:42
rl::sg::bullet::Body
Definition: Body.h:43
rl::sg::bullet::Shape::setTransform
void setTransform(const ::rl::math::Transform &transform)
Definition: Shape.cpp:169
rl::sg::bullet::Shape::triangleCallback
static void triangleCallback(void *userData, ::SoCallbackAction *action, const ::SoPrimitiveVertex *v1, const ::SoPrimitiveVertex *v2, const ::SoPrimitiveVertex *v3)
Definition: Shape.cpp:197
rl::sg::bullet::Shape::~Shape
virtual ~Shape()
Definition: Shape.cpp:125
rl::sg::bullet::Shape::vertices
::std::vector< ::btScalar > vertices
Definition: Shape.h:65
rl::sg::bullet::Shape::indices
::std::vector< int > indices
Definition: Shape.h:61
rl::sg::Shape
Definition: Shape.h:41
rl
Robotics Library.
Definition: AnalogInput.cpp:30