Robotics Library  0.7.0
Scene.h
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2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef RL_SG_PQP_SCENE_H
28 #define RL_SG_PQP_SCENE_H
29 
30 #include <PQP.h>
31 #include <vector>
32 
33 #include "../DistanceScene.h"
34 #include "../SimpleScene.h"
35 
36 namespace rl
37 {
38  namespace sg
39  {
45  namespace pqp
46  {
48  {
49  public:
50  Scene();
51 
52  virtual ~Scene();
53 
54  bool areColliding(::rl::sg::Shape* first, ::rl::sg::Shape* second);
55 
57 
59 
61 
63 
64  protected:
65 
66  private:
67 
68  };
69  }
70  }
71 }
72 
73 #endif // RL_SG_PQP_SCENE_H
rl::sg::DistanceScene
Definition: DistanceScene.h:44
rl::sg::pqp::Scene::~Scene
virtual ~Scene()
Definition: Scene.cpp:45
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:46
rl::sg::pqp::Scene::Scene
Scene()
Definition: Scene.cpp:37
rl::sg::pqp::Scene::create
::rl::sg::Model * create()
Definition: Scene.cpp:76
rl::sg::Model
Definition: Model.h:43
rl::sg::pqp::Scene::areColliding
bool areColliding(::rl::sg::Shape *first, ::rl::sg::Shape *second)
Definition: Scene.cpp:54
rl::sg::pqp::Scene
Definition: Scene.h:48
distance
Scalar distance(const Transform< Scalar, Dim, Mode, Options > &other, const Scalar &weight=1) const
Definition: TransformAddons.h:33
rl::sg::Shape
Definition: Shape.h:41
rl::math::Real
double Real
Definition: Real.h:42
rl::sg::pqp::Scene::distance
::rl::math::Real distance(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:82
rl::sg::SimpleScene
Definition: SimpleScene.h:41
rl
Robotics Library.
Definition: AnalogInput.cpp:30