Robotics Library  0.7.0
Prismatic.h
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1 //
2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef RL_KIN_PRISMATIC_H
28 #define RL_KIN_PRISMATIC_H
29 
30 #include "Joint.h"
31 
32 namespace rl
33 {
34  namespace kin
35  {
36  class Prismatic : public Joint
37  {
38  public:
39  Prismatic();
40 
41  virtual ~Prismatic();
42 
44 
46 
51 
53 
54  protected:
55 
56  private:
57 
58  };
59  }
60 }
61 
62 #endif // RL_KIN_PRISMATIC_H
rl::kin::Joint::q
::rl::math::Real q
Definition: Joint.h:77
rl::kin::Prismatic
Definition: Prismatic.h:37
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
Joint.h
rl::kin::Joint
Definition: Joint.h:40
rl::kin::Prismatic::jacobian
void jacobian(const ::rl::math::Transform &tcp, ::rl::math::MatrixBlock &j)
Definition: Prismatic.cpp:56
rl::kin::Prismatic::getPositionUnit
::rl::math::Unit getPositionUnit() const
Definition: Prismatic.cpp:44
rl::math::MatrixBlock
::Eigen::Block< Matrix > MatrixBlock
Definition: Matrix.h:52
rl::kin::Prismatic::setPosition
void setPosition(const ::rl::math::Real &q)
Definition: Prismatic.cpp:67
rl::kin::Prismatic::getSpeedUnit
::rl::math::Unit getSpeedUnit() const
Definition: Prismatic.cpp:50
rl::math::Unit
Unit
Definition: Unit.h:162
rl::kin::Prismatic::Prismatic
Prismatic()
Definition: Prismatic.cpp:34
rl::math::Real
double Real
Definition: Real.h:42
rl::kin::Prismatic::~Prismatic
virtual ~Prismatic()
Definition: Prismatic.cpp:39
rl
Robotics Library.
Definition: AnalogInput.cpp:30