Robotics Library  0.7.0
Frame.h
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2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef RL_KIN_FRAME_H
28 #define RL_KIN_FRAME_H
29 
30 #include <rl/math/Transform.h>
31 
32 #include "Element.h"
33 
34 namespace rl
35 {
36  namespace kin
37  {
38  class Frame : public Element
39  {
40  public:
41  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
42 
43  Frame();
44 
45  virtual ~Frame();
46 
48 
49  protected:
50 
51  private:
52 
53  };
54  }
55 }
56 
57 #endif // RL_KIN_FRAME_H
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
rl::kin::Element
Definition: Element.h:37
rl::kin::Frame::Frame
Frame()
Definition: Frame.cpp:33
rl::kin::Frame::frame
::rl::math::Transform frame
Definition: Frame.h:47
rl::kin::Frame::~Frame
virtual ~Frame()
Definition: Frame.cpp:39
Element.h
Transform.h
rl::kin::Frame
Definition: Frame.h:39
rl
Robotics Library.
Definition: AnalogInput.cpp:30