Robotics Library  0.7.0
World.h
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1 //
2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef RL_MDL_WORLD_H
28 #define RL_MDL_WORLD_H
29 
30 #include "Frame.h"
31 
32 namespace rl
33 {
34  namespace mdl
35  {
36  class World : public Frame
37  {
38  public:
39  World();
40 
41  virtual ~World();
42 
43  void getGravity(::rl::math::Real& x, ::rl::math::Real& y, ::rl::math::Real& z) const;
44 
46 
47  protected:
48 
49  private:
50 
51  };
52  }
53 }
54 
55 #endif // RL_MDL_WORLD_H
rl::mdl::World::setGravity
void setGravity(const ::rl::math::Real &x, const ::rl::math::Real &y, const ::rl::math::Real &z)
Definition: World.cpp:51
Frame.h
rl::mdl::World::getGravity
void getGravity(::rl::math::Real &x, ::rl::math::Real &y, ::rl::math::Real &z) const
Definition: World.cpp:43
rl::mdl::World::~World
virtual ~World()
Definition: World.cpp:38
rl::mdl::World
Definition: World.h:37
rl::mdl::Frame::x
::rl::math::PlueckerTransform x
Definition: Frame.h:97
rl::mdl::World::World
World()
Definition: World.cpp:33
rl::math::Real
double Real
Definition: Real.h:42
rl::mdl::Frame
Definition: Frame.h:42
rl
Robotics Library.
Definition: AnalogInput.cpp:30