Robotics Library
0.7.0
rl
mdl
World.h
Go to the documentation of this file.
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//
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// Copyright (c) 2009, Markus Rickert
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef RL_MDL_WORLD_H
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#define RL_MDL_WORLD_H
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#include "
Frame.h
"
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namespace
rl
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{
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namespace
mdl
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{
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class
World
:
public
Frame
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{
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public
:
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World
();
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virtual
~World
();
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void
getGravity
(::
rl::math::Real
&
x
, ::
rl::math::Real
& y, ::
rl::math::Real
& z)
const
;
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void
setGravity
(
const ::rl::math::Real
&
x
,
const ::rl::math::Real
& y,
const ::rl::math::Real
& z);
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protected
:
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private
:
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};
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}
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}
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#endif // RL_MDL_WORLD_H
rl::mdl::World::setGravity
void setGravity(const ::rl::math::Real &x, const ::rl::math::Real &y, const ::rl::math::Real &z)
Definition:
World.cpp:51
Frame.h
rl::mdl::World::getGravity
void getGravity(::rl::math::Real &x, ::rl::math::Real &y, ::rl::math::Real &z) const
Definition:
World.cpp:43
rl::mdl::World::~World
virtual ~World()
Definition:
World.cpp:38
rl::mdl::World
Definition:
World.h:37
rl::mdl::Frame::x
::rl::math::PlueckerTransform x
Definition:
Frame.h:97
rl::mdl::World::World
World()
Definition:
World.cpp:33
rl::math::Real
double Real
Definition:
Real.h:42
rl::mdl::Frame
Definition:
Frame.h:42
rl
Robotics Library.
Definition:
AnalogInput.cpp:30
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