Robotics Library  0.6.2
Scene.h
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2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef _RL_SG_PQP_SCENE_H_
28 #define _RL_SG_PQP_SCENE_H_
29 
30 #include <PQP.h>
31 #include <vector>
32 
33 #include "../DistanceScene.h"
34 #include "../SimpleScene.h"
35 
36 namespace rl
37 {
38  namespace sg
39  {
40  namespace pqp
41  {
43  {
44  public:
45  Scene();
46 
47  virtual ~Scene();
48 
49  bool areColliding(::rl::sg::Shape* first, ::rl::sg::Shape* second);
50 
52 
54 
56 
58 
59  protected:
60 
61  private:
62 
63  };
64  }
65  }
66 }
67 
68 #endif // _RL_SG_PQP_SCENE_H_
rl::sg::DistanceScene
Definition: DistanceScene.h:44
rl::sg::pqp::Scene::~Scene
virtual ~Scene()
Definition: Scene.cpp:45
rl::sg::pqp::Scene::Scene
Scene()
Definition: Scene.cpp:37
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:45
rl::sg::pqp::Scene::create
::rl::sg::Model * create()
Definition: Scene.cpp:76
rl::sg::Model
Definition: Model.h:43
rl::math::transform::distance
Real distance(const Matrix1 &t1, const Matrix2 &t2, const Real &weight=1.0)
Definition: Transform.h:51
rl::sg::pqp::Scene::areColliding
bool areColliding(::rl::sg::Shape *first, ::rl::sg::Shape *second)
Definition: Scene.cpp:54
rl::sg::pqp::Scene
Definition: Scene.h:43
rl::sg::Shape
Definition: Shape.h:41
rl::math::Real
double Real
Definition: Real.h:34
rl::sg::pqp::Scene::distance
::rl::math::Real distance(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:82
rl::sg::SimpleScene
Definition: SimpleScene.h:41
rl
Definition: Ati.cpp:35