Robotics Library
0.6.2
rl
sg
pqp
Scene.h
Go to the documentation of this file.
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//
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// Copyright (c) 2009, Markus Rickert
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _RL_SG_PQP_SCENE_H_
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#define _RL_SG_PQP_SCENE_H_
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#include <PQP.h>
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#include <vector>
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#include "../DistanceScene.h"
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#include "../SimpleScene.h"
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namespace
rl
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{
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namespace
sg
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{
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namespace
pqp
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{
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class
Scene
:
public
::rl::sg::DistanceScene
,
public
::rl::sg::SimpleScene
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{
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public
:
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Scene
();
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virtual
~Scene
();
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bool
areColliding
(::
rl::sg::Shape
* first, ::
rl::sg::Shape
* second);
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::rl::sg::Model
*
create
();
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using ::rl::sg::DistanceScene::distance
;
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::rl::math::Real
distance
(::
rl::sg::Shape
* first, ::
rl::sg::Shape
* second, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
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::rl::math::Real
distance
(::
rl::sg::Shape
* shape,
const ::rl::math::Vector3
& point, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
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protected
:
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private
:
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};
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}
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}
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}
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#endif // _RL_SG_PQP_SCENE_H_
rl::sg::DistanceScene
Definition:
DistanceScene.h:44
rl::sg::pqp::Scene::~Scene
virtual ~Scene()
Definition:
Scene.cpp:45
rl::sg::pqp::Scene::Scene
Scene()
Definition:
Scene.cpp:37
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition:
Vector.h:45
rl::sg::pqp::Scene::create
::rl::sg::Model * create()
Definition:
Scene.cpp:76
rl::sg::Model
Definition:
Model.h:43
rl::math::transform::distance
Real distance(const Matrix1 &t1, const Matrix2 &t2, const Real &weight=1.0)
Definition:
Transform.h:51
rl::sg::pqp::Scene::areColliding
bool areColliding(::rl::sg::Shape *first, ::rl::sg::Shape *second)
Definition:
Scene.cpp:54
rl::sg::pqp::Scene
Definition:
Scene.h:43
rl::sg::Shape
Definition:
Shape.h:41
rl::math::Real
double Real
Definition:
Real.h:34
rl::sg::pqp::Scene::distance
::rl::math::Real distance(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition:
Scene.cpp:82
rl::sg::SimpleScene
Definition:
SimpleScene.h:41
rl
Definition:
Ati.cpp:35
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