Robotics Library  0.6.2
Scene.h
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26 
27 #ifndef _RL_SG_ODE_SCENE_H_
28 #define _RL_SG_ODE_SCENE_H_
29 
30 #include <ode/ode.h>
31 
32 #include "../RaycastScene.h"
33 #include "../SimpleScene.h"
34 
35 namespace rl
36 {
37  namespace sg
38  {
39  namespace ode
40  {
42  {
43  public:
44  Scene();
45 
46  virtual ~Scene();
47 
48  bool areColliding(::rl::sg::Body* first, ::rl::sg::Body* second);
49 
50  bool areColliding(::rl::sg::Model* first, ::rl::sg::Model* second);
51 
52  bool areColliding(::rl::sg::Shape* first, ::rl::sg::Shape* second);
53 
55 
56  bool isColliding();
57 
59 
61 
62  dSpaceID space;
63 
64  dWorldID world;
65 
66  protected:
67 
68  private:
69  static void bodyNearCallback(void* data, dGeomID o1, dGeomID o2);
70 
71  static void modelNearCallback(void* data, dGeomID o1, dGeomID o2);
72 
73  static void rayNearCallback(void* data, dGeomID o1, dGeomID o2);
74 
75  static void shapeNearCallback(void* data, dGeomID o1, dGeomID o2);
76  };
77  }
78  }
79 }
80 
81 #endif // _RL_SG_ODE_SCENE_H_
rl::sg::ode::Scene::Scene
Scene()
Definition: Scene.cpp:38
rl::sg::ode::Scene::shapeNearCallback
static void shapeNearCallback(void *data, dGeomID o1, dGeomID o2)
Definition: Scene.cpp:265
rl::sg::ode::Scene::create
::rl::sg::Model * create()
Definition: Scene.cpp:126
rl::sg::ode::Scene::rayNearCallback
static void rayNearCallback(void *data, dGeomID o1, dGeomID o2)
Definition: Scene.cpp:232
rl::sg::ode::Scene
Definition: Scene.h:42
rl::sg::RaycastScene
Definition: RaycastScene.h:41
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:45
rl::sg::ode::Scene::world
dWorldID world
Definition: Scene.h:64
rl::sg::Body
Definition: Body.h:45
rl::sg::ode::Scene::raycast
::rl::sg::Shape * raycast(const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)
Definition: Scene.cpp:165
rl::sg::ode::Scene::space
dSpaceID space
Definition: Scene.h:62
rl::sg::Model
Definition: Model.h:43
rl::sg::ode::Scene::modelNearCallback
static void modelNearCallback(void *data, dGeomID o1, dGeomID o2)
Definition: Scene.cpp:132
rl::sg::ode::Scene::isColliding
bool isColliding()
Definition: Scene.cpp:116
rl::math::transform::distance
Real distance(const Matrix1 &t1, const Matrix2 &t2, const Real &weight=1.0)
Definition: Transform.h:51
rl::sg::ode::Scene::bodyNearCallback
static void bodyNearCallback(void *data, dGeomID o1, dGeomID o2)
Definition: Scene.cpp:105
rl::sg::ode::Scene::areColliding
bool areColliding(::rl::sg::Body *first, ::rl::sg::Body *second)
Definition: Scene.cpp:61
rl::sg::Shape
Definition: Shape.h:41
rl::math::Real
double Real
Definition: Real.h:34
rl::sg::SimpleScene
Definition: SimpleScene.h:41
rl::sg::ode::Scene::~Scene
virtual ~Scene()
Definition: Scene.cpp:48
rl
Definition: Ati.cpp:35