Robotics Library  0.6.2
DepthScene.h
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26 
27 #ifndef _RL_SG_DEPTHSCENE_H_
28 #define _RL_SG_DEPTHSCENE_H_
29 
30 #include <rl/math/Vector.h>
31 
32 #include "Scene.h"
33 
34 namespace rl
35 {
36  namespace sg
37  {
38  class Shape;
39 
40  class DepthScene : public virtual Scene
41  {
42  public:
43  DepthScene();
44 
45  virtual ~DepthScene();
46 
47  virtual bool depth(Shape* first, Shape* second, ::rl::math::Vector3& point1, ::rl::math::Vector3& point2) = 0;
48 
49  protected:
50 
51  private:
52 
53  };
54  }
55 }
56 
57 #endif // _RL_SG_DEPTHSCENE_H_
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:45
Vector.h
rl::sg::DepthScene::depth
virtual bool depth(Shape *first, Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0
rl::sg::DepthScene::DepthScene
DepthScene()
Definition: DepthScene.cpp:33
rl::sg::DepthScene::~DepthScene
virtual ~DepthScene()
Definition: DepthScene.cpp:38
rl::sg::Scene
Definition: Scene.h:42
Scene.h
rl::sg::Shape
Definition: Shape.h:41
rl::sg::DepthScene
Definition: DepthScene.h:41
rl
Definition: Ati.cpp:35