Robotics Library  0.7.0
DistanceScene.h
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2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef RL_SG_DISTANCESCENE_H
28 #define RL_SG_DISTANCESCENE_H
29 
30 #include <rl/math/Vector.h>
31 
32 #include "Scene.h"
33 
34 namespace rl
35 {
36  namespace sg
37  {
38  class Body;
39  class Model;
40  class Scene;
41  class Shape;
42 
43  class DistanceScene : public virtual Scene
44  {
45  public:
46  DistanceScene();
47 
48  virtual ~DistanceScene();
49 
51 
52  virtual ::rl::math::Real distance(Body* first, Body* second, ::rl::math::Vector3& point1, ::rl::math::Vector3& point2);
53 
55 
56  virtual ::rl::math::Real distance(Model* first, Model* second, ::rl::math::Vector3& point1, ::rl::math::Vector3& point2);
57 
59 
61 
63 
64  protected:
65 
66  private:
67 
68  };
69  }
70 }
71 
72 #endif // RL_SG_DISTANCESCENE_H
rl::sg::DistanceScene
Definition: DistanceScene.h:44
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:46
rl::sg::DistanceScene::~DistanceScene
virtual ~DistanceScene()
Definition: DistanceScene.cpp:40
rl::sg::Body
Definition: Body.h:45
rl::sg::DistanceScene::distance
virtual ::rl::math::Real distance(const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: DistanceScene.cpp:45
Vector.h
rl::sg::Model
Definition: Model.h:43
rl::sg::DistanceScene::distance
virtual ::rl::math::Real distance(Shape *shape, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0
rl::sg::DistanceScene::distance
virtual ::rl::math::Real distance(Shape *first, Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0
rl::sg::DistanceScene::DistanceScene
DistanceScene()
Definition: DistanceScene.cpp:35
rl::sg::Scene
Definition: Scene.h:45
Scene.h
rl::sg::Shape
Definition: Shape.h:41
rl::math::Real
double Real
Definition: Real.h:42
rl
Robotics Library.
Definition: AnalogInput.cpp:30