Robotics Library  0.7.0
Body.h
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2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef RL_SG_PQP_BODY_H
28 #define RL_SG_PQP_BODY_H
29 
30 #include "../Body.h"
31 
32 namespace rl
33 {
34  namespace sg
35  {
36  namespace pqp
37  {
38  class Model;
39 
40  class Body : public ::rl::sg::Body
41  {
42  public:
43  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
44 
45  Body(Model* model);
46 
47  virtual ~Body();
48 
49  ::rl::sg::Shape* create(::SoVRMLShape* shape);
50 
52 
54 
56 
57  protected:
58 
59  private:
60 
61  };
62  }
63  }
64 }
65 
66 #endif // RL_SG_PQP_BODY_H
rl::sg::pqp::Body
Definition: Body.h:41
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
rl::sg::Body::model
Model * model
Definition: Body.h:90
rl::sg::pqp::Body::Body
Body(Model *model)
Definition: Body.cpp:37
rl::sg::Body
Definition: Body.h:45
rl::sg::pqp::Body::frame
::rl::math::Transform frame
Definition: Body.h:55
rl::sg::pqp::Body::~Body
virtual ~Body()
Definition: Body.cpp:44
rl::sg::pqp::Model
Definition: Model.h:41
rl::sg::pqp::Body::create
::rl::sg::Shape * create(::SoVRMLShape *shape)
Definition: Body.cpp:55
rl::sg::pqp::Body::setFrame
void setFrame(const ::rl::math::Transform &frame)
Definition: Body.cpp:67
rl::sg::pqp::Body::getFrame
void getFrame(::rl::math::Transform &frame)
Definition: Body.cpp:61
rl::sg::Shape
Definition: Shape.h:41
rl
Robotics Library.
Definition: AnalogInput.cpp:30