◆ RayResultCallback()
| rl::sg::bullet::Scene::RayResultCallback::RayResultCallback |
( |
| ) |
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◆ addSingleResult()
| btScalar rl::sg::bullet::Scene::RayResultCallback::addSingleResult |
( |
::btCollisionWorld::LocalRayResult & |
rayResult, |
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bool |
normalInWorldSpace |
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) |
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◆ collisionShape
| const ::btCollisionShape* rl::sg::bullet::Scene::RayResultCallback::collisionShape |
◆ hitPointWorld
| ::btVector3 rl::sg::bullet::Scene::RayResultCallback::hitPointWorld |
The documentation for this struct was generated from the following files: