Robotics Library
0.7.0
rl
math
Transform.h
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//
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// Copyright (c) 2009, Markus Rickert
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef RL_MATH_TRANSFORM_H
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#define RL_MATH_TRANSFORM_H
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#define EIGEN_MATRIXBASE_PLUGIN <rl/math/MatrixBaseAddons.h>
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#define EIGEN_QUATERNIONBASE_PLUGIN <rl/math/QuaternionBaseAddons.h>
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#define EIGEN_TRANSFORM_PLUGIN <rl/math/TransformAddons.h>
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#include <Eigen/Geometry>
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#include "
Matrix.h
"
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#include "
Quaternion.h
"
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#include "
Vector.h
"
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#include "
Rotation.h
"
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namespace
rl
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{
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namespace
math
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{
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typedef ::Eigen::Transform<Real, 3, ::Eigen::Affine>
Transform
;
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typedef ::Eigen::Translation<Real, 3>
Translation
;
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}
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}
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#endif // RL_MATH_TRANSFORM_H
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition:
Transform.h:46
Rotation.h
Vector.h
Quaternion.h
rl::math::Translation
::Eigen::Translation< Real, 3 > Translation
Translation in 3D.
Definition:
Transform.h:49
Matrix.h
rl
Robotics Library.
Definition:
AnalogInput.cpp:30
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