Robotics Library  0.7.0
RaycastScene.h
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26 
27 #ifndef RL_SG_RAYCASTSCENE_H
28 #define RL_SG_RAYCASTSCENE_H
29 
30 #include <rl/math/Vector.h>
31 
32 #include "Scene.h"
33 
34 namespace rl
35 {
36  namespace sg
37  {
38  class Shape;
39 
40  class RaycastScene : public virtual Scene
41  {
42  public:
43  RaycastScene();
44 
45  virtual ~RaycastScene();
46 
48 
50 
51  protected:
52 
53  private:
54 
55  };
56  }
57 }
58 
59 #endif // RL_SG_RAYCASTSCENE_H
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:46
rl::sg::RaycastScene
Definition: RaycastScene.h:41
rl::sg::RaycastScene::raycast
virtual bool raycast(Shape *shape, const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)=0
Vector.h
rl::sg::RaycastScene::raycast
virtual Shape * raycast(const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)=0
rl::sg::RaycastScene::~RaycastScene
virtual ~RaycastScene()
Definition: RaycastScene.cpp:38
distance
Scalar distance(const Transform< Scalar, Dim, Mode, Options > &other, const Scalar &weight=1) const
Definition: TransformAddons.h:33
rl::sg::Scene
Definition: Scene.h:45
Scene.h
rl::sg::Shape
Definition: Shape.h:41
rl::math::Real
double Real
Definition: Real.h:42
rl::sg::RaycastScene::RaycastScene
RaycastScene()
Definition: RaycastScene.cpp:33
rl
Robotics Library.
Definition: AnalogInput.cpp:30