Robotics Library  0.7.0
Transform.h
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26 
27 #ifndef RL_KIN_TRANSFORM_H
28 #define RL_KIN_TRANSFORM_H
29 
30 #include <rl/math/Transform.h>
31 
32 #include "Element.h"
33 
34 namespace rl
35 {
36  namespace kin
37  {
38  class Frame;
39 
40  class Transform : public Element
41  {
42  public:
43  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
44 
45  Transform();
46 
47  virtual ~Transform();
48 
49  virtual void updateFrames();
50 
52 
54 
56 
57  protected:
58 
59  private:
60 
61  };
62  }
63 }
64 
65 #endif // RL_KIN_TRANSFORM_H
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
rl::kin::Element
Definition: Element.h:37
rl::kin::Transform::Transform
Transform()
Definition: Transform.cpp:34
rl::kin::Transform::in
Frame * in
Definition: Transform.h:51
rl::kin::Transform::out
Frame * out
Definition: Transform.h:53
rl::kin::Transform::~Transform
virtual ~Transform()
Definition: Transform.cpp:42
rl::kin::Transform::updateFrames
virtual void updateFrames()
Definition: Transform.cpp:47
rl::kin::Transform::transform
::rl::math::Transform transform
Definition: Transform.h:55
Element.h
Transform.h
rl::kin::Frame
Definition: Frame.h:39
rl::kin::Transform
Definition: Transform.h:41
rl
Robotics Library.
Definition: AnalogInput.cpp:30