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| ContactResultCallback () |
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btScalar | addSingleResult (btManifoldPoint &cp, const btCollisionObject *colObj0, int partId0, int index0, const btCollisionObject *colObj1, int partId1, int index1) |
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◆ ContactResultCallback()
rl::sg::bullet::Scene::ContactResultCallback::ContactResultCallback |
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◆ addSingleResult()
btScalar rl::sg::bullet::Scene::ContactResultCallback::addSingleResult |
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btManifoldPoint & |
cp, |
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const btCollisionObject * |
colObj0, |
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int |
partId0, |
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int |
index0, |
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const btCollisionObject * |
colObj1, |
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int |
partId1, |
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int |
index1 |
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) |
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◆ collision
bool rl::sg::bullet::Scene::ContactResultCallback::collision |
◆ distance
btScalar rl::sg::bullet::Scene::ContactResultCallback::distance |
◆ positionWorldOnA
btVector3 rl::sg::bullet::Scene::ContactResultCallback::positionWorldOnA |
◆ positionWorldOnB
btVector3 rl::sg::bullet::Scene::ContactResultCallback::positionWorldOnB |
The documentation for this struct was generated from the following files: