Robotics Library  0.6.2
Scene.h
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26 
27 #ifndef _RL_SG_BULLET_SCENE_H_
28 #define _RL_SG_BULLET_SCENE_H_
29 
30 #include <btBulletCollisionCommon.h>
31 
32 #include "../DistanceScene.h"
33 #include "../RaycastScene.h"
34 #include "../SimpleScene.h"
35 
36 namespace rl
37 {
38  namespace sg
39  {
40  namespace bullet
41  {
43  {
44  public:
45  Scene();
46 
47  virtual ~Scene();
48 
49  bool areColliding(::rl::sg::Body* first, ::rl::sg::Body* second);
50 
51  bool areColliding(::rl::sg::Shape* first, ::rl::sg::Shape* second);
52 
54 
56 
57 #if 0
58  ::rl::math::Real distance(::rl::sg::Body* first, ::rl::sg::Body* second, ::rl::math::Vector3& point1, ::rl::math::Vector3& point2);
59 
61 #endif
62 
64 
66 
67  bool isColliding();
68 
70 
72 
74 
75  btDbvtBroadphase broadphase;
76 
77  btDefaultCollisionConfiguration configuration;
78 
79  btCollisionDispatcher dispatcher;
80 
81  btCollisionWorld world;
82 
83  protected:
84 
85  private:
86  struct ContactResultCallback : public btCollisionWorld::ContactResultCallback
87  {
89 
90 #if (BT_BULLET_VERSION < 281)
91  btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0, int partId0, int index0, const btCollisionObject* colObj1, int partId1, int index1);
92 #else
93  btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0, int partId0, int index0, const btCollisionObjectWrapper* colObj1, int partId1, int index1);
94 #endif
95 
96  bool collision;
97 
98  btScalar distance;
99 
100  btVector3 positionWorldOnA;
101 
102  btVector3 positionWorldOnB;
103  };
104 
105  struct RayResultCallback : public btCollisionWorld::RayResultCallback
106  {
108 
109  btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace);
110 
111  const btCollisionShape* collisionShape;
112 
113  btVector3 hitPointWorld;
114  };
115  };
116  }
117  }
118 }
119 
120 #endif // _RL_SG_BULLET_SCENE_H_
rl::sg::bullet::Scene::create
::rl::sg::Model * create()
Definition: Scene.cpp:85
rl::sg::DistanceScene
Definition: DistanceScene.h:44
rl::sg::bullet::Scene::ContactResultCallback::positionWorldOnB
btVector3 positionWorldOnB
Definition: Scene.h:102
rl::sg::bullet::Scene::~Scene
virtual ~Scene()
Definition: Scene.cpp:58
rl::sg::bullet::Scene::setMargin
void setMargin(const ::rl::math::Real &margin)
rl::sg::bullet::Scene::broadphase
btDbvtBroadphase broadphase
Definition: Scene.h:75
rl::sg::bullet::Scene::ContactResultCallback::collision
bool collision
Definition: Scene.h:96
rl::sg::bullet::Scene::RayResultCallback::addSingleResult
btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace)
Definition: Scene.cpp:324
rl::sg::RaycastScene
Definition: RaycastScene.h:41
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:45
rl::sg::bullet::Scene::ContactResultCallback::distance
btScalar distance
Definition: Scene.h:98
rl::sg::Body
Definition: Body.h:45
rl::sg::bullet::Scene::world
btCollisionWorld world
Definition: Scene.h:81
rl::sg::bullet::Scene::ContactResultCallback::addSingleResult
btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObject *colObj0, int partId0, int index0, const btCollisionObject *colObj1, int partId1, int index1)
Definition: Scene.cpp:304
rl::sg::bullet::Scene::RayResultCallback::hitPointWorld
btVector3 hitPointWorld
Definition: Scene.h:113
rl::sg::bullet::Scene
Definition: Scene.h:43
rl::sg::Model
Definition: Model.h:43
rl::sg::bullet::Scene::raycast
::rl::sg::Shape * raycast(const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)
Definition: Scene.cpp:215
rl::sg::bullet::Scene::RayResultCallback
Definition: Scene.h:106
rl::sg::bullet::Scene::RayResultCallback::RayResultCallback
RayResultCallback()
Definition: Scene.cpp:318
rl::sg::bullet::Scene::RayResultCallback::collisionShape
const btCollisionShape * collisionShape
Definition: Scene.h:111
rl::sg::bullet::Scene::distance
::rl::math::Real distance(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:123
rl::math::transform::distance
Real distance(const Matrix1 &t1, const Matrix2 &t2, const Real &weight=1.0)
Definition: Transform.h:51
rl::sg::bullet::Scene::areColliding
bool areColliding(::rl::sg::Body *first, ::rl::sg::Body *second)
Definition: Scene.cpp:67
rl::sg::bullet::Scene::ContactResultCallback::positionWorldOnA
btVector3 positionWorldOnA
Definition: Scene.h:100
rl::sg::bullet::Scene::ContactResultCallback::ContactResultCallback
ContactResultCallback()
Definition: Scene.cpp:297
rl::sg::Shape
Definition: Shape.h:41
rl::math::Real
double Real
Definition: Real.h:34
rl::sg::bullet::Scene::dispatcher
btCollisionDispatcher dispatcher
Definition: Scene.h:79
rl::sg::bullet::Scene::Scene
Scene()
Definition: Scene.cpp:45
rl::sg::bullet::Scene::isColliding
bool isColliding()
Definition: Scene.cpp:199
rl::sg::bullet::Scene::configuration
btDefaultCollisionConfiguration configuration
Definition: Scene.h:77
rl::sg::bullet::Scene::ContactResultCallback
Definition: Scene.h:87
rl::sg::SimpleScene
Definition: SimpleScene.h:41
rl
Definition: Ati.cpp:35