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Robotics Library
0.6.2
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27 #ifndef _RL_SG_SOLID_SCENE_H_
28 #define _RL_SG_SOLID_SCENE_H_
30 #include <SOLID/SOLID.h>
31 #include <SOLID/SOLID_broad.h>
33 #include "../DepthScene.h"
34 #include "../DistanceScene.h"
35 #include "../RaycastScene.h"
36 #include "../SimpleScene.h"
78 static void beginOverlap(
void* clientData,
void* object1,
void* object2);
80 static void endOverlap(
void* clientData,
void* object1,
void* object2);
86 #endif // _RL_SG_SOLID_SCENE_H_
void setMargin(const ::rl::math::Real &margin)
Definition: Scene.cpp:279
Definition: DistanceScene.h:44
Definition: RaycastScene.h:41
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:45
virtual ~Scene()
Definition: Scene.cpp:51
bool areColliding(::rl::sg::Shape *first, ::rl::sg::Shape *second)
Definition: Scene.cpp:70
BP_SceneHandle broad
Definition: Scene.h:71
static void beginOverlap(void *clientData, void *object1, void *object2)
Definition: Scene.cpp:92
::rl::math::Real distance(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:135
static void endOverlap(void *clientData, void *object1, void *object2)
Definition: Scene.cpp:198
DT_SceneHandle scene
Definition: Scene.h:73
Scene()
Definition: Scene.cpp:40
bool depth(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:108
::rl::sg::Model * create()
Definition: Scene.cpp:102
Definition: DepthScene.h:41
double Real
Definition: Real.h:34
::rl::sg::Shape * raycast(const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)
Definition: Scene.cpp:208
Definition: SimpleScene.h:41