Robotics Library  0.6.2
Scene.h
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26 
27 #ifndef _RL_SG_SOLID_SCENE_H_
28 #define _RL_SG_SOLID_SCENE_H_
29 
30 #include <SOLID/SOLID.h>
31 #include <SOLID/SOLID_broad.h>
32 
33 #include "../DepthScene.h"
34 #include "../DistanceScene.h"
35 #include "../RaycastScene.h"
36 #include "../SimpleScene.h"
37 
38 namespace rl
39 {
40  namespace sg
41  {
42  namespace solid
43  {
44  class Shape;
45 
47  {
48  public:
49  Scene();
50 
51  virtual ~Scene();
52 
53  bool areColliding(::rl::sg::Shape* first, ::rl::sg::Shape* second);
54 
56 
57  bool depth(::rl::sg::Shape* first, ::rl::sg::Shape* second, ::rl::math::Vector3& point1, ::rl::math::Vector3& point2);
58 
60 
62 
64 
66 
68 
69  void setMargin(const ::rl::math::Real& margin);
70 
71  BP_SceneHandle broad;
72 
73  DT_SceneHandle scene;
74 
75  protected:
76 
77  private:
78  static void beginOverlap(void* clientData, void* object1, void* object2);
79 
80  static void endOverlap(void* clientData, void* object1, void* object2);
81  };
82  }
83  }
84 }
85 
86 #endif // _RL_SG_SOLID_SCENE_H_
rl::sg::solid::Scene::setMargin
void setMargin(const ::rl::math::Real &margin)
Definition: Scene.cpp:279
rl::sg::DistanceScene
Definition: DistanceScene.h:44
rl::sg::solid::Scene
Definition: Scene.h:47
rl::sg::RaycastScene
Definition: RaycastScene.h:41
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:45
rl::sg::solid::Scene::~Scene
virtual ~Scene()
Definition: Scene.cpp:51
rl::sg::solid::Scene::areColliding
bool areColliding(::rl::sg::Shape *first, ::rl::sg::Shape *second)
Definition: Scene.cpp:70
rl::sg::solid::Scene::broad
BP_SceneHandle broad
Definition: Scene.h:71
rl::sg::Model
Definition: Model.h:43
rl::sg::solid::Scene::beginOverlap
static void beginOverlap(void *clientData, void *object1, void *object2)
Definition: Scene.cpp:92
rl::sg::solid::Scene::distance
::rl::math::Real distance(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:135
rl::sg::solid::Scene::endOverlap
static void endOverlap(void *clientData, void *object1, void *object2)
Definition: Scene.cpp:198
rl::math::transform::distance
Real distance(const Matrix1 &t1, const Matrix2 &t2, const Real &weight=1.0)
Definition: Transform.h:51
rl::sg::solid::Scene::scene
DT_SceneHandle scene
Definition: Scene.h:73
rl::sg::solid::Scene::Scene
Scene()
Definition: Scene.cpp:40
rl::sg::solid::Scene::depth
bool depth(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:108
rl::sg::Shape
Definition: Shape.h:41
rl::sg::solid::Scene::create
::rl::sg::Model * create()
Definition: Scene.cpp:102
rl::sg::DepthScene
Definition: DepthScene.h:41
rl::math::Real
double Real
Definition: Real.h:34
rl::sg::solid::Scene::raycast
::rl::sg::Shape * raycast(const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)
Definition: Scene.cpp:208
rl::sg::SimpleScene
Definition: SimpleScene.h:41
rl
Definition: Ati.cpp:35