Robotics Library  0.7.0
Scene.h
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26 
27 #ifndef RL_SG_SOLID_SCENE_H
28 #define RL_SG_SOLID_SCENE_H
29 
30 #include <SOLID/SOLID.h>
31 #include <SOLID/SOLID_broad.h>
32 
33 #include "../DepthScene.h"
34 #include "../DistanceScene.h"
35 #include "../RaycastScene.h"
36 #include "../SimpleScene.h"
37 
38 namespace rl
39 {
40  namespace sg
41  {
47  namespace solid
48  {
49  class Shape;
50 
52  {
53  public:
54  Scene();
55 
56  virtual ~Scene();
57 
58  bool areColliding(::rl::sg::Shape* first, ::rl::sg::Shape* second);
59 
61 
62  ::rl::math::Real depth(::rl::sg::Shape* first, ::rl::sg::Shape* second, ::rl::math::Vector3& point1, ::rl::math::Vector3& point2);
63 
65 
67 
69 
71 
73 
74  void setMargin(const ::rl::math::Real& margin);
75 
76  BP_SceneHandle broad;
77 
78  DT_SceneHandle scene;
79 
80  protected:
81 
82  private:
83  static void beginOverlap(void* clientData, void* object1, void* object2);
84 
85  static void endOverlap(void* clientData, void* object1, void* object2);
86  };
87  }
88  }
89 }
90 
91 #endif // RL_SG_SOLID_SCENE_H
rl::sg::solid::Scene::setMargin
void setMargin(const ::rl::math::Real &margin)
Definition: Scene.cpp:279
rl::sg::DistanceScene
Definition: DistanceScene.h:44
rl::sg::solid::Scene
Definition: Scene.h:52
rl::sg::solid::Scene::depth
::rl::math::Real depth(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:108
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:46
rl::sg::RaycastScene
Definition: RaycastScene.h:41
rl::sg::solid::Scene::~Scene
virtual ~Scene()
Definition: Scene.cpp:51
rl::sg::solid::Scene::areColliding
bool areColliding(::rl::sg::Shape *first, ::rl::sg::Shape *second)
Definition: Scene.cpp:70
rl::sg::solid::Scene::broad
BP_SceneHandle broad
Definition: Scene.h:76
rl::sg::Model
Definition: Model.h:43
rl::sg::solid::Scene::beginOverlap
static void beginOverlap(void *clientData, void *object1, void *object2)
Definition: Scene.cpp:92
rl::sg::solid::Scene::distance
::rl::math::Real distance(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition: Scene.cpp:135
rl::sg::solid::Scene::endOverlap
static void endOverlap(void *clientData, void *object1, void *object2)
Definition: Scene.cpp:198
rl::sg::solid::Scene::scene
DT_SceneHandle scene
Definition: Scene.h:78
rl::sg::solid::Scene::Scene
Scene()
Definition: Scene.cpp:40
distance
Scalar distance(const Transform< Scalar, Dim, Mode, Options > &other, const Scalar &weight=1) const
Definition: TransformAddons.h:33
rl::sg::Shape
Definition: Shape.h:41
rl::sg::solid::Scene::create
::rl::sg::Model * create()
Definition: Scene.cpp:102
rl::sg::DepthScene
Definition: DepthScene.h:42
rl::math::Real
double Real
Definition: Real.h:42
rl::sg::solid::Scene::raycast
::rl::sg::Shape * raycast(const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)
Definition: Scene.cpp:208
rl::sg::SimpleScene
Definition: SimpleScene.h:41
rl
Robotics Library.
Definition: AnalogInput.cpp:30