Robotics Library  0.7.0
Public Member Functions | List of all members
rl::sg::SimpleScene Class Referenceabstract

#include <SimpleScene.h>

Inheritance diagram for rl::sg::SimpleScene:
Inheritance graph

Public Member Functions

 SimpleScene ()
virtual ~SimpleScene ()
virtual bool areColliding (Body *first, Body *second)
virtual bool areColliding (Model *first, Model *second)
virtual bool areColliding (Shape *first, Shape *second)=0
virtual bool isColliding ()
- Public Member Functions inherited from rl::sg::Scene
 Scene ()
virtual ~Scene ()
virtual void add (Model *model)
Iterator begin ()
virtual Modelcreate ()=0
Iterator end ()
ModelgetModel (const ::std::size_t &i) const
virtual ::std::string getName () const
::std::size_t getNumModels () const
void load (const ::std::string &filename, const bool &doBoundingBoxPoints=false, const bool &doPoints=false)
virtual void remove (Model *model)
virtual void setName (const ::std::string &name)

Additional Inherited Members

- Public Types inherited from rl::sg::Scene
typedef ::std::vector< Model * >::iterator Iterator
- Protected Attributes inherited from rl::sg::Scene
bool isScalingSupported
::std::vector< Model * > models

Constructor & Destructor Documentation

◆ SimpleScene()

rl::sg::SimpleScene::SimpleScene ( )

◆ ~SimpleScene()

rl::sg::SimpleScene::~SimpleScene ( )

Member Function Documentation

◆ areColliding() [1/3]

bool rl::sg::SimpleScene::areColliding ( Body first,
Body second 

◆ areColliding() [2/3]

bool rl::sg::SimpleScene::areColliding ( Model first,
Model second 

◆ areColliding() [3/3]

virtual bool rl::sg::SimpleScene::areColliding ( Shape first,
Shape second 
pure virtual

◆ isColliding()

bool rl::sg::SimpleScene::isColliding ( )

The documentation for this class was generated from the following files: