#include <Shape.h>
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| DT_ShapeHandle  | create (SoVRMLShape *shape) | 
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| DT_ShapeHandle  | create (const SoMFVec3f &point) | 
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| DT_ShapeHandle  | create (const SoMFVec3f &point, const SoMFInt32 &coordIndex) | 
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◆ Shape()
      
        
          | rl::sg::solid::Shape::Shape  | 
          ( | 
          SoVRMLShape *  | 
          shape,  | 
        
        
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          Body *  | 
          body  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ ~Shape()
  
  
      
        
          | rl::sg::solid::Shape::~Shape  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ create() [1/3]
  
  
      
        
          | DT_ShapeHandle rl::sg::solid::Shape::create  | 
          ( | 
          const SoMFVec3f &  | 
          point | ) | 
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private   | 
  
 
 
◆ create() [2/3]
  
  
      
        
          | DT_ShapeHandle rl::sg::solid::Shape::create  | 
          ( | 
          const SoMFVec3f &  | 
          point,  | 
         
        
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          const SoMFInt32 &  | 
          coordIndex  | 
         
        
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          ) | 
           |  | 
         
       
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private   | 
  
 
 
◆ create() [3/3]
  
  
      
        
          | DT_ShapeHandle rl::sg::solid::Shape::create  | 
          ( | 
          SoVRMLShape *  | 
          shape | ) | 
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private   | 
  
 
 
◆ getTransform()
◆ setMargin()
      
        
          | void rl::sg::solid::Shape::setMargin  | 
          ( | 
          const ::rl::math::Real &  | 
          margin | ) | 
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◆ setTransform()
◆ update()
      
        
          | void rl::sg::solid::Shape::update  | 
          ( | 
           | ) | 
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◆ complex
      
        
          | bool rl::sg::solid::Shape::complex | 
        
      
 
 
◆ encounters
      
        
          | ::std::tr1::unordered_set< Shape* > rl::sg::solid::Shape::encounters | 
        
      
 
 
◆ frame
◆ max
  
  
      
        
          | DT_Vector3 rl::sg::solid::Shape::max | 
         
       
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private   | 
  
 
 
◆ min
  
  
      
        
          | DT_Vector3 rl::sg::solid::Shape::min | 
         
       
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private   | 
  
 
 
◆ object
      
        
          | DT_ObjectHandle rl::sg::solid::Shape::object | 
        
      
 
 
◆ proxy
      
        
          | BP_ProxyHandle rl::sg::solid::Shape::proxy | 
        
      
 
 
◆ shape
  
  
      
        
          | DT_ShapeHandle rl::sg::solid::Shape::shape | 
         
       
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private   | 
  
 
 
◆ transform
The documentation for this class was generated from the following files: