#include <DistanceScene.h>
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| | DistanceScene () |
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| virtual | ~DistanceScene () |
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| virtual ::rl::math::Real | distance (const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2) |
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| virtual ::rl::math::Real | distance (Body *first, Body *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2) |
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| virtual ::rl::math::Real | distance (Body *body, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2) |
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| virtual ::rl::math::Real | distance (Model *first, Model *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2) |
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| virtual ::rl::math::Real | distance (Model *model, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2) |
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| virtual ::rl::math::Real | distance (Shape *first, Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0 |
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| virtual ::rl::math::Real | distance (Shape *shape, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0 |
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| | Scene () |
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| virtual | ~Scene () |
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| virtual void | add (Model *model) |
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| Iterator | begin () |
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| virtual Model * | create ()=0 |
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| Iterator | end () |
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| Model * | getModel (const ::std::size_t &i) const |
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| virtual ::std::string | getName () const |
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| ::std::size_t | getNumModels () const |
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| void | load (const ::std::string &filename, const bool &doBoundingBoxPoints=false, const bool &doPoints=false) |
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| virtual void | remove (Model *model) |
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| virtual void | setName (const ::std::string &name) |
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◆ DistanceScene()
| rl::sg::DistanceScene::DistanceScene |
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◆ ~DistanceScene()
| rl::sg::DistanceScene::~DistanceScene |
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virtual |
◆ distance() [1/7]
◆ distance() [2/7]
◆ distance() [3/7]
◆ distance() [4/7]
◆ distance() [5/7]
◆ distance() [6/7]
◆ distance() [7/7]
The documentation for this class was generated from the following files: