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Robotics Library
0.7.0
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#include "Real.h"#include "spatial/ArticulatedBodyInertia.h"#include "spatial/ForceVector.h"#include "spatial/MotionVector.h"#include "spatial/PlueckerTransform.h"#include "spatial/RigidBodyInertia.h"#include "spatial/ArticulatedBodyInertia.hxx"#include "spatial/ForceVector.hxx"#include "spatial/MotionVector.hxx"#include "spatial/PlueckerTransform.hxx"#include "spatial/RigidBodyInertia.hxx"

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Namespaces | |
| rl | |
| Robotics Library. | |
| rl::math | |
| Common mathematical functions. | |
Macros | |
| #define | EIGEN_MATRIXBASE_PLUGIN <rl/math/MatrixBaseAddons.h> |
| #define | EIGEN_QUATERNIONBASE_PLUGIN <rl/math/QuaternionBaseAddons.h> |
| #define | EIGEN_TRANSFORM_PLUGIN <rl/math/TransformAddons.h> |
Typedefs | |
| typedef spatial::ArticulatedBodyInertia< Real > | rl::math::ArticulatedBodyInertia |
| typedef spatial::ForceVector< Real > | rl::math::ForceVector |
| typedef spatial::MotionVector< Real > | rl::math::MotionVector |
| typedef spatial::PlueckerTransform< Real > | rl::math::PlueckerTransform |
| typedef spatial::RigidBodyInertia< Real > | rl::math::RigidBodyInertia |
| #define EIGEN_MATRIXBASE_PLUGIN <rl/math/MatrixBaseAddons.h> |
| #define EIGEN_QUATERNIONBASE_PLUGIN <rl/math/QuaternionBaseAddons.h> |
| #define EIGEN_TRANSFORM_PLUGIN <rl/math/TransformAddons.h> |