Robotics Library
0.7.0
rl
math
Spatial.h
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//
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// Copyright (c) 2009, Markus Rickert
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef RL_MATH_SPATIAL_H
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#define RL_MATH_SPATIAL_H
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#define EIGEN_MATRIXBASE_PLUGIN <rl/math/MatrixBaseAddons.h>
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#define EIGEN_QUATERNIONBASE_PLUGIN <rl/math/QuaternionBaseAddons.h>
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#define EIGEN_TRANSFORM_PLUGIN <rl/math/TransformAddons.h>
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#include "
Real.h
"
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#include "
spatial/ArticulatedBodyInertia.h
"
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#include "
spatial/ForceVector.h
"
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#include "
spatial/MotionVector.h
"
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#include "
spatial/PlueckerTransform.h
"
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#include "
spatial/RigidBodyInertia.h
"
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#include "
spatial/ArticulatedBodyInertia.hxx
"
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#include "
spatial/ForceVector.hxx
"
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#include "
spatial/MotionVector.hxx
"
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#include "
spatial/PlueckerTransform.hxx
"
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#include "
spatial/RigidBodyInertia.hxx
"
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namespace
rl
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{
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namespace
math
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{
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typedef
spatial::ArticulatedBodyInertia<Real>
ArticulatedBodyInertia
;
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typedef
spatial::ForceVector<Real>
ForceVector
;
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typedef
spatial::MotionVector<Real>
MotionVector
;
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typedef
spatial::PlueckerTransform<Real>
PlueckerTransform
;
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typedef
spatial::RigidBodyInertia<Real>
RigidBodyInertia
;
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}
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}
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#endif // RL_MATH_SPATIAL_H
rl::math::PlueckerTransform
spatial::PlueckerTransform< Real > PlueckerTransform
Definition:
Spatial.h:58
rl::math::spatial::ArticulatedBodyInertia
Articulated-body inertia.
Definition:
ArticulatedBodyInertia.h:47
ForceVector.h
rl::math::spatial::RigidBodyInertia
Rigid-body inertia.
Definition:
RigidBodyInertia.h:47
rl::math::ArticulatedBodyInertia
spatial::ArticulatedBodyInertia< Real > ArticulatedBodyInertia
Definition:
Spatial.h:52
ArticulatedBodyInertia.h
rl::math::MotionVector
spatial::MotionVector< Real > MotionVector
Definition:
Spatial.h:56
ArticulatedBodyInertia.hxx
PlueckerTransform.h
MotionVector.hxx
RigidBodyInertia.hxx
PlueckerTransform.hxx
rl::math::ForceVector
spatial::ForceVector< Real > ForceVector
Definition:
Spatial.h:54
rl::math::RigidBodyInertia
spatial::RigidBodyInertia< Real > RigidBodyInertia
Definition:
Spatial.h:60
Real.h
rl::math::spatial::PlueckerTransform
Plücker transform.
Definition:
PlueckerTransform.h:55
ForceVector.hxx
RigidBodyInertia.h
rl::math::spatial::ForceVector
Force vector.
Definition:
ForceVector.h:46
rl::math::spatial::MotionVector
Motion vector.
Definition:
MotionVector.h:45
MotionVector.h
rl
Robotics Library.
Definition:
AnalogInput.cpp:30
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