Rigid-body inertia.
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#include <RigidBodyInertia.h>
template<typename Scalar>
class rl::math::spatial::RigidBodyInertia< Scalar >
Rigid-body inertia.
◆ CenterOfGravityType
template<typename Scalar >
◆ ConstCenterOfGravityType
template<typename Scalar >
◆ ConstInertiaType
template<typename Scalar >
◆ ConstMassType
template<typename Scalar >
◆ InertiaType
template<typename Scalar >
◆ MassType
template<typename Scalar >
◆ MatrixType
template<typename Scalar >
◆ ScalarType
template<typename Scalar >
◆ RigidBodyInertia() [1/2]
template<typename Scalar >
◆ RigidBodyInertia() [2/2]
template<typename Scalar >
template<typename OtherDerived >
◆ ~RigidBodyInertia()
template<typename Scalar >
◆ cog() [1/2]
template<typename Scalar >
◆ cog() [2/2]
template<typename Scalar >
◆ inertia() [1/2]
template<typename Scalar >
◆ inertia() [2/2]
template<typename Scalar >
◆ mass() [1/2]
template<typename Scalar >
◆ mass() [2/2]
template<typename Scalar >
◆ matrix()
template<typename Scalar >
◆ operator*() [1/2]
template<typename Scalar >
template<typename OtherScalar >
◆ operator*() [2/2]
template<typename Scalar >
template<typename OtherScalar >
◆ operator+()
template<typename Scalar >
◆ operator-()
template<typename Scalar >
◆ operator/()
template<typename Scalar >
template<typename OtherScalar >
◆ operator=()
template<typename Scalar >
template<typename OtherDerived >
◆ setIdentity()
template<typename Scalar >
◆ setZero()
template<typename Scalar >
◆ centerOfGravityData
template<typename Scalar >
◆ inertiaData
template<typename Scalar >
◆ massData
template<typename Scalar >
The documentation for this class was generated from the following files: