Robotics Library  0.7.0
Body.h
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2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef RL_SG_BULLET_BODY_H
28 #define RL_SG_BULLET_BODY_H
29 
30 #include <btBulletCollisionCommon.h>
31 
32 #include "../Body.h"
33 
34 namespace rl
35 {
36  namespace sg
37  {
38  namespace bullet
39  {
40  class Model;
41 
42  class Body : public ::rl::sg::Body
43  {
44  public:
45  Body(Model* model);
46 
47  virtual ~Body();
48 
49  ::rl::sg::Shape* create(::SoVRMLShape* shape);
50 
51  void getFrame(::rl::math::Transform& frame);
52 
54 
55  ::btCollisionObject object;
56 
57  ::btCompoundShape shape;
58 
59  protected:
60 
61  private:
62 
63  };
64  }
65  }
66 }
67 
68 #endif // RL_SG_BULLET_BODY_H
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
rl::sg::bullet::Body::~Body
virtual ~Body()
Definition: Body.cpp:51
rl::sg::Body::model
Model * model
Definition: Body.h:90
rl::sg::bullet::Model
Definition: Model.h:43
rl::sg::Body
Definition: Body.h:45
rl::sg::bullet::Body::shape
::btCompoundShape shape
Definition: Body.h:57
rl::sg::bullet::Body::Body
Body(Model *model)
Definition: Body.cpp:38
rl::sg::bullet::Body::create
::rl::sg::Shape * create(::SoVRMLShape *shape)
Definition: Body.cpp:64
rl::sg::bullet::Body
Definition: Body.h:43
rl::sg::bullet::Body::getFrame
void getFrame(::rl::math::Transform &frame)
Definition: Body.cpp:70
rl::sg::Shape
Definition: Shape.h:41
rl::sg::bullet::Body::setFrame
void setFrame(const ::rl::math::Transform &frame)
Definition: Body.cpp:90
rl::sg::bullet::Body::object
::btCollisionObject object
Definition: Body.h:55
rl
Robotics Library.
Definition: AnalogInput.cpp:30