::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
::rl::sg::Shape * create(::SoVRMLShape *shape)
Definition: Body.cpp:64
void getFrame(::rl::math::Transform &frame)
Definition: Body.cpp:70
void setFrame(const ::rl::math::Transform &frame)
Definition: Body.cpp:90
::btCollisionObject object
Definition: Body.h:55