Robotics Library  0.7.0
Shape.h
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26 
27 #ifndef RL_SG_PQP_SHAPE_H
28 #define RL_SG_PQP_SHAPE_H
29 
30 #include <PQP.h>
31 #include <utility>
32 #include <Inventor/actions/SoCallbackAction.h>
33 #include <Inventor/fields/SoMFInt32.h>
34 #include <Inventor/fields/SoMFVec3f.h>
35 
36 #include "../Shape.h"
37 
38 namespace rl
39 {
40  namespace sg
41  {
42  namespace pqp
43  {
44  class Shape : public ::rl::sg::Shape
45  {
46  public:
47  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
48 
49  Shape(::SoVRMLShape* shape, Body* body);
50 
51  virtual ~Shape();
52 
54 
56 
58 
59  void update();
60 
61  ::PQP_Model model;
62 
63  PQP_REAL rotation[3][3];
64 
65  PQP_REAL translation[3];
66 
67  protected:
68 
69  private:
70  typedef ::std::pair< ::PQP_Model*, ::std::size_t> Model;
71 
72  static void triangleCallback(void* userData, ::SoCallbackAction* action, const ::SoPrimitiveVertex* v1, const SoPrimitiveVertex* v2, const ::SoPrimitiveVertex* v3);
73 
75 
77  };
78  }
79  }
80 }
81 
82 #endif // RL_SG_PQP_SHAPE_H
rl::sg::pqp::Body
Definition: Body.h:41
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
rl::sg::pqp::Shape::setTransform
void setTransform(const ::rl::math::Transform &transform)
Definition: Shape.cpp:95
rl::sg::pqp::Shape::rotation
PQP_REAL rotation[3][3]
Definition: Shape.h:63
rl::sg::pqp::Shape::transformToWorld
void transformToWorld(const ::rl::math::Vector3 &local, ::rl::math::Vector3 &world) const
Definition: Shape.cpp:103
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition: Vector.h:46
rl::sg::pqp::Shape::getTransform
void getTransform(::rl::math::Transform &transform)
Definition: Shape.cpp:89
rl::sg::pqp::Shape::Shape
Shape(::SoVRMLShape *shape, Body *body)
Definition: Shape.cpp:46
rl::sg::pqp::Shape::frame
::rl::math::Transform frame
Definition: Shape.h:74
rl::sg::Shape::body
Body * body
Definition: Shape.h:58
rl::sg::pqp::Shape::translation
PQP_REAL translation[3]
Definition: Shape.h:65
rl::sg::pqp::Shape::model
::PQP_Model model
Definition: Shape.h:61
rl::sg::pqp::Shape::~Shape
virtual ~Shape()
Definition: Shape.cpp:83
rl::sg::pqp::Shape
Definition: Shape.h:45
rl::sg::pqp::Shape::transform
::rl::math::Transform transform
Definition: Shape.h:76
rl::sg::Shape
Definition: Shape.h:41
rl::sg::pqp::Shape::Model
::std::pair< ::PQP_Model *, ::std::size_t > Model
Definition: Shape.h:70
rl::sg::pqp::Shape::update
void update()
Definition: Shape.cpp:125
rl::sg::pqp::Shape::triangleCallback
static void triangleCallback(void *userData, ::SoCallbackAction *action, const ::SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const ::SoPrimitiveVertex *v3)
rl
Robotics Library.
Definition: AnalogInput.cpp:30