Robotics Library  0.7.0
Shape.h
Go to the documentation of this file.
1 //
2 // Copyright (c) 2009, Markus Rickert
3 // All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are met:
7 //
8 // * Redistributions of source code must retain the above copyright notice,
9 // this list of conditions and the following disclaimer.
10 // * Redistributions in binary form must reproduce the above copyright notice,
11 // this list of conditions and the following disclaimer in the documentation
12 // and/or other materials provided with the distribution.
13 //
14 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
15 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17 // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
18 // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
19 // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
20 // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
21 // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
22 // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
23 // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
24 // POSSIBILITY OF SUCH DAMAGE.
25 //
26 
27 #ifndef RL_SG_SHAPE_H
28 #define RL_SG_SHAPE_H
29 
30 #include <string>
31 #include <Inventor/VRMLnodes/SoVRMLShape.h>
32 #include <rl/math/Transform.h>
33 
34 namespace rl
35 {
36  namespace sg
37  {
38  class Body;
39 
40  class Shape
41  {
42  public:
43  Shape(::SoVRMLShape* shape, Body* body);
44 
45  virtual ~Shape();
46 
47  Body* getBody() const;
48 
49  virtual ::std::string getName() const;
50 
51  virtual void getTransform(::rl::math::Transform& transform) = 0;
52 
53  virtual void setName(const ::std::string& name);
54 
55  virtual void setTransform(const ::rl::math::Transform& transform) = 0;
56 
57  protected:
59 
60  private:
61  ::std::string name;
62  };
63  }
64 }
65 
66 #endif // RL_SG_SHAPE_H
rl::sg::Shape::setTransform
virtual void setTransform(const ::rl::math::Transform &transform)=0
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
rl::sg::Shape::getBody
Body * getBody() const
Definition: Shape.cpp:45
rl::sg::Shape::getTransform
virtual void getTransform(::rl::math::Transform &transform)=0
rl::sg::Body
Definition: Body.h:45
rl::sg::Shape::Shape
Shape(::SoVRMLShape *shape, Body *body)
Definition: Shape.cpp:34
rl::sg::Shape::body
Body * body
Definition: Shape.h:58
rl::sg::Shape::name
::std::string name
Definition: Shape.h:61
rl::sg::Shape::~Shape
virtual ~Shape()
Definition: Shape.cpp:40
rl::sg::Shape::setName
virtual void setName(const ::std::string &name)
Definition: Shape.cpp:57
Transform.h
rl::sg::Shape
Definition: Shape.h:41
rl::sg::Shape::getName
virtual ::std::string getName() const
Definition: Shape.cpp:51
rl
Robotics Library.
Definition: AnalogInput.cpp:30