::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
::rl::math::Transform frame
Definition: Body.h:55
::rl::sg::Shape * create(::SoVRMLShape *shape)
Definition: Body.cpp:55
void setFrame(const ::rl::math::Transform &frame)
Definition: Body.cpp:67
void getFrame(::rl::math::Transform &frame)
Definition: Body.cpp:61