Robotics Library
0.7.0
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#include <Body.h>
Public Member Functions | |
Body () | |
virtual | ~Body () |
void | forwardAcceleration () |
void | forwardDynamics1 () |
void | forwardDynamics2 () |
void | forwardDynamics3 () |
void | forwardPosition () |
void | forwardVelocity () |
void | inverseDynamics1 () |
void | inverseDynamics2 () |
void | setCenterOfMass (const ::rl::math::Real &x, const ::rl::math::Real &y, const ::rl::math::Real &z) |
void | setMass (const ::rl::math::Real &m) |
void | setInertia (const ::rl::math::Real &xx, const ::rl::math::Real &yy, const ::rl::math::Real &zz, const ::rl::math::Real &yz, const ::rl::math::Real &xz, const ::rl::math::Real &xy) |
Public Member Functions inherited from rl::mdl::Frame | |
Frame () | |
virtual | ~Frame () |
const Vertex & | getVertexDescriptor () const |
virtual void | inverseForce () |
void | setVertexDescriptor (const Vertex &descriptor) |
Public Member Functions inherited from rl::mdl::Element | |
Element () | |
virtual | ~Element () |
const ::std::string & | getName () const |
void | setName (const ::std::string &name) |
Public Attributes | |
::rl::math::Vector3 | cm |
bool | collision |
::rl::math::ForceVector | fX |
::rl::math::Matrix33 | ic |
::rl::math::Real | m |
::std::unordered_set< Body * > | selfcollision |
Public Attributes inherited from rl::mdl::Frame | |
::rl::math::MotionVector | a |
::rl::math::MotionVector | c |
::rl::math::ForceVector | f |
::rl::math::RigidBodyInertia | i |
::rl::math::ArticulatedBodyInertia | iA |
::rl::math::ForceVector | pA |
::rl::math::Transform | t |
::rl::math::MotionVector | v |
::rl::math::PlueckerTransform | x |
Public Attributes inherited from rl::mdl::Element | |
Compound * | compound |
Additional Inherited Members | |
Public Types inherited from rl::mdl::Frame | |
typedef ::boost::adjacency_list< ::boost::listS, ::boost::listS, ::boost::bidirectionalS, ::boost::listS > | Tree |
typedef Tree::vertex_descriptor | Vertex |
rl::mdl::Body::Body | ( | ) |
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virtual |
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virtual |
Reimplemented from rl::mdl::Frame.
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virtual |
Reimplemented from rl::mdl::Frame.
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virtual |
Reimplemented from rl::mdl::Frame.
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virtual |
Reimplemented from rl::mdl::Frame.
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virtual |
Reimplemented from rl::mdl::Frame.
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virtual |
Reimplemented from rl::mdl::Frame.
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virtual |
Reimplemented from rl::mdl::Frame.
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virtual |
Reimplemented from rl::mdl::Frame.
void rl::mdl::Body::setCenterOfMass | ( | const ::rl::math::Real & | x, |
const ::rl::math::Real & | y, | ||
const ::rl::math::Real & | z | ||
) |
void rl::mdl::Body::setInertia | ( | const ::rl::math::Real & | xx, |
const ::rl::math::Real & | yy, | ||
const ::rl::math::Real & | zz, | ||
const ::rl::math::Real & | yz, | ||
const ::rl::math::Real & | xz, | ||
const ::rl::math::Real & | xy | ||
) |
void rl::mdl::Body::setMass | ( | const ::rl::math::Real & | m | ) |
::rl::math::Vector3 rl::mdl::Body::cm |
bool rl::mdl::Body::collision |
::rl::math::ForceVector rl::mdl::Body::fX |
::rl::math::Matrix33 rl::mdl::Body::ic |
::rl::math::Real rl::mdl::Body::m |
::std::unordered_set<Body*> rl::mdl::Body::selfcollision |