Robotics Library  0.7.0
rl::sg::ode::Scene Member List

This is the complete list of members for rl::sg::ode::Scene, including all inherited members.

add(Model *model)rl::sg::Scenevirtual
areColliding(::rl::sg::Body *first, ::rl::sg::Body *second)rl::sg::ode::Scene
areColliding(::rl::sg::Model *first, ::rl::sg::Model *second)rl::sg::ode::Scene
areColliding(::rl::sg::Shape *first, ::rl::sg::Shape *second)rl::sg::ode::Scene
rl::sg::SimpleScene::areColliding(Body *first, Body *second)rl::sg::SimpleScenevirtual
rl::sg::SimpleScene::areColliding(Model *first, Model *second)rl::sg::SimpleScenevirtual
rl::sg::SimpleScene::areColliding(Shape *first, Shape *second)=0rl::sg::SimpleScenepure virtual
begin()rl::sg::Scene
bodyDepthCallback(void *data, ::dGeomID o1, ::dGeomID o2)rl::sg::ode::Sceneprivatestatic
bodySimpleCallback(void *data, ::dGeomID o1, ::dGeomID o2)rl::sg::ode::Sceneprivatestatic
create()rl::sg::ode::Scenevirtual
depth(::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)rl::sg::ode::Scene
rl::sg::DepthScene::depth(Body *first, Body *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)rl::sg::DepthScene
rl::sg::DepthScene::depth(Model *first, Model *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)rl::sg::DepthScene
rl::sg::DepthScene::depth(Shape *first, Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0rl::sg::DepthScenepure virtual
DepthScene()rl::sg::DepthScene
end()rl::sg::Scene
getModel(const ::std::size_t &i) constrl::sg::Scene
getName() constrl::sg::Scene
getNumModels() constrl::sg::Scene
isColliding()rl::sg::ode::Scenevirtual
isScalingSupportedrl::sg::Sceneprotected
Iterator typedefrl::sg::Scene
load(const ::std::string &filename, const bool &doBoundingBoxPoints=false, const bool &doPoints=false)rl::sg::Scene
modelsrl::sg::Sceneprotected
modelSimpleCallback(void *data, ::dGeomID o1, ::dGeomID o2)rl::sg::ode::Sceneprivatestatic
namerl::sg::Sceneprivate
raycast(const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)rl::sg::ode::Scenevirtual
raycast(::rl::sg::Shape *shape, const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)rl::sg::ode::Scene
rl::sg::RaycastScene::raycast(Shape *shape, const ::rl::math::Vector3 &source, const ::rl::math::Vector3 &target, ::rl::math::Real &distance)=0rl::sg::RaycastScenepure virtual
RaycastScene()rl::sg::RaycastScene
rayNearCallback(void *data, ::dGeomID o1, ::dGeomID o2)rl::sg::ode::Sceneprivatestatic
remove(Model *model)rl::sg::Scenevirtual
Scene()rl::sg::ode::Scene
setName(const ::std::string &name)rl::sg::Scenevirtual
shapeDepthCallback(void *data, ::dGeomID o1, ::dGeomID o2)rl::sg::ode::Sceneprivatestatic
shapeSimpleCallback(void *data, ::dGeomID o1, ::dGeomID o2)rl::sg::ode::Sceneprivatestatic
SimpleScene()rl::sg::SimpleScene
spacerl::sg::ode::Scene
triangleCallback(void *userData, ::SoCallbackAction *action, const ::SoPrimitiveVertex *v1, const ::SoPrimitiveVertex *v2, const ::SoPrimitiveVertex *v3)rl::sg::Sceneprivatestatic
worldrl::sg::ode::Scene
~DepthScene()rl::sg::DepthScenevirtual
~RaycastScene()rl::sg::RaycastScenevirtual
~Scene()rl::sg::ode::Scenevirtual
~SimpleScene()rl::sg::SimpleScenevirtual