#include <DepthScene.h>
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| DepthScene () |
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virtual | ~DepthScene () |
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virtual ::rl::math::Real | depth (Body *first, Body *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2) |
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virtual ::rl::math::Real | depth (Model *first, Model *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2) |
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virtual ::rl::math::Real | depth (Shape *first, Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0 |
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| Scene () |
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virtual | ~Scene () |
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virtual void | add (Model *model) |
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Iterator | begin () |
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virtual Model * | create ()=0 |
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Iterator | end () |
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Model * | getModel (const ::std::size_t &i) const |
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virtual ::std::string | getName () const |
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::std::size_t | getNumModels () const |
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void | load (const ::std::string &filename, const bool &doBoundingBoxPoints=false, const bool &doPoints=false) |
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virtual void | remove (Model *model) |
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virtual void | setName (const ::std::string &name) |
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◆ DepthScene()
rl::sg::DepthScene::DepthScene |
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◆ ~DepthScene()
rl::sg::DepthScene::~DepthScene |
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virtual |
◆ depth() [1/3]
◆ depth() [2/3]
◆ depth() [3/3]
The documentation for this class was generated from the following files: