Robotics Library
0.7.0
rl
sg
DepthScene.h
Go to the documentation of this file.
1
//
2
// Copyright (c) 2009, Markus Rickert
3
// All rights reserved.
4
//
5
// Redistribution and use in source and binary forms, with or without
6
// modification, are permitted provided that the following conditions are met:
7
//
8
// * Redistributions of source code must retain the above copyright notice,
9
// this list of conditions and the following disclaimer.
10
// * Redistributions in binary form must reproduce the above copyright notice,
11
// this list of conditions and the following disclaimer in the documentation
12
// and/or other materials provided with the distribution.
13
//
14
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
15
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
18
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
19
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
20
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
21
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
22
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
23
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
24
// POSSIBILITY OF SUCH DAMAGE.
25
//
26
27
#ifndef RL_SG_DEPTHSCENE_H
28
#define RL_SG_DEPTHSCENE_H
29
30
#include <
rl/math/Vector.h
>
31
32
#include "
Scene.h
"
33
34
namespace
rl
35
{
36
namespace
sg
37
{
38
class
Body;
39
class
Shape;
40
41
class
DepthScene
:
public
virtual
Scene
42
{
43
public
:
44
DepthScene
();
45
46
virtual
~DepthScene
();
47
48
virtual ::rl::math::Real
depth
(
Body
* first,
Body
* second, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
49
50
virtual ::rl::math::Real
depth
(
Model
* first,
Model
* second, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
51
52
virtual ::rl::math::Real
depth
(
Shape
* first,
Shape
* second, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2) = 0;
53
54
protected
:
55
56
private
:
57
58
};
59
}
60
}
61
62
#endif // RL_SG_DEPTHSCENE_H
rl::sg::DepthScene::depth
virtual ::rl::math::Real depth(Body *first, Body *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition:
DepthScene.cpp:45
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition:
Vector.h:46
rl::sg::DepthScene::depth
virtual ::rl::math::Real depth(Shape *first, Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0
rl::sg::Body
Definition:
Body.h:45
Vector.h
rl::sg::Model
Definition:
Model.h:43
rl::sg::DepthScene::DepthScene
DepthScene()
Definition:
DepthScene.cpp:35
rl::sg::DepthScene::~DepthScene
virtual ~DepthScene()
Definition:
DepthScene.cpp:40
rl::sg::Scene
Definition:
Scene.h:45
Scene.h
rl::sg::Shape
Definition:
Shape.h:41
rl::sg::DepthScene
Definition:
DepthScene.h:42
rl::math::Real
double Real
Definition:
Real.h:42
rl
Robotics Library.
Definition:
AnalogInput.cpp:30
Generated by
1.8.20