#include <Model.h>
◆ Iterator
◆ Model()
rl::sg::Model::Model |
( |
Scene * |
scene | ) |
|
◆ ~Model()
rl::sg::Model::~Model |
( |
| ) |
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virtual |
◆ add()
void rl::sg::Model::add |
( |
Body * |
body | ) |
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virtual |
◆ begin()
◆ create()
virtual Body* rl::sg::Model::create |
( |
| ) |
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pure virtual |
◆ end()
◆ getBody()
Body * rl::sg::Model::getBody |
( |
const ::std::size_t & |
i | ) |
const |
◆ getName()
std::string rl::sg::Model::getName |
( |
| ) |
const |
◆ getNumBodies()
std::size_t rl::sg::Model::getNumBodies |
( |
| ) |
const |
◆ getScene()
Scene * rl::sg::Model::getScene |
( |
| ) |
const |
◆ remove()
void rl::sg::Model::remove |
( |
Body * |
body | ) |
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virtual |
◆ setName()
void rl::sg::Model::setName |
( |
const ::std::string & |
name | ) |
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virtual |
◆ bodies
::std::vector<Body*> rl::sg::Model::bodies |
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protected |
◆ name
::std::string rl::sg::Model::name |
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private |
◆ scene
Scene* rl::sg::Model::scene |
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protected |
The documentation for this class was generated from the following files: