Robotics Library
0.7.0
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#include <Model.h>
Public Member Functions | |
Model (Scene *scene) | |
virtual | ~Model () |
void | add (Body *body) |
void | addCollisionObject (::fcl::CollisionObject *collisionObject, Body *body) |
::rl::sg::Body * | create () |
void | remove (Body *body) |
void | removeCollisionObject (::fcl::CollisionObject *collisionObject) |
Public Member Functions inherited from rl::sg::Model | |
Model (Scene *scene) | |
virtual void | add (Body *body) |
Iterator | begin () |
Iterator | end () |
Body * | getBody (const ::std::size_t &i) const |
virtual ::std::string | getName () const |
::std::size_t | getNumBodies () const |
Scene * | getScene () const |
virtual void | remove (Body *body) |
virtual void | setName (const ::std::string &name) |
Public Attributes | |
::fcl::DynamicAABBTreeCollisionManager | manager |
Additional Inherited Members | |
Public Types inherited from rl::sg::Model | |
typedef ::std::vector< Body * >::iterator | Iterator |
Protected Attributes inherited from rl::sg::Model | |
::std::vector< Body * > | bodies |
Scene * | scene |
rl::sg::fcl::Model::Model | ( | Scene * | scene | ) |
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virtual |
Reimplemented from rl::sg::Model.
void rl::sg::fcl::Model::add | ( | Body * | body | ) |
void rl::sg::fcl::Model::addCollisionObject | ( | ::fcl::CollisionObject * | collisionObject, |
Body * | body | ||
) |
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virtual |
Implements rl::sg::Model.
void rl::sg::fcl::Model::remove | ( | Body * | body | ) |
void rl::sg::fcl::Model::removeCollisionObject | ( | ::fcl::CollisionObject * | collisionObject | ) |
::fcl::DynamicAABBTreeCollisionManager rl::sg::fcl::Model::manager |