Robotics Library
0.7.0
rl
sg
fcl
Model.h
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//
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// Copyright (c) 2009, Markus Rickert
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef RL_SG_FCL_MODEL_H
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#define RL_SG_FCL_MODEL_H
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#include <fcl/broadphase/broadphase.h>
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#include "../Model.h"
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namespace
rl
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{
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namespace
sg
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{
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namespace
fcl
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{
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class
Scene;
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class
Model
:
public
::rl::sg::Model
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{
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public
:
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Model
(
Scene
*
scene
);
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virtual
~Model
();
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void
add
(
Body
* body);
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void
addCollisionObject
(::fcl::CollisionObject* collisionObject,
Body
* body);
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::rl::sg::Body
*
create
();
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void
remove
(
Body
* body);
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void
removeCollisionObject
(::fcl::CollisionObject* collisionObject);
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::fcl::DynamicAABBTreeCollisionManager
manager
;
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protected
:
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private
:
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};
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}
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}
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}
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#endif // RL_SG_FCL_MODEL_H
rl::sg::fcl::Body
Definition:
Body.h:44
rl::sg::fcl::Model::~Model
virtual ~Model()
Definition:
Model.cpp:45
rl::sg::Body
Definition:
Body.h:45
rl::sg::fcl::Model::removeCollisionObject
void removeCollisionObject(::fcl::CollisionObject *collisionObject)
Definition:
Model.cpp:101
rl::sg::fcl::Model::remove
void remove(Body *body)
Definition:
Model.cpp:83
rl::sg::Model
Definition:
Model.h:43
rl::sg::fcl::Model::Model
Model(Scene *scene)
Definition:
Model.cpp:37
rl::sg::fcl::Scene
Definition:
Scene.h:50
rl::sg::fcl::Model::add
void add(Body *body)
Definition:
Model.cpp:56
rl::sg::fcl::Model
Definition:
Model.h:43
rl::sg::Model::scene
Scene * scene
Definition:
Model.h:74
rl::sg::fcl::Model::create
::rl::sg::Body * create()
Definition:
Model.cpp:76
rl::sg::fcl::Model::addCollisionObject
void addCollisionObject(::fcl::CollisionObject *collisionObject, Body *body)
Definition:
Model.cpp:69
rl::sg::fcl::Model::manager
::fcl::DynamicAABBTreeCollisionManager manager
Definition:
Model.h:59
rl
Robotics Library.
Definition:
AnalogInput.cpp:30
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