Robotics Library  0.7.0
Public Member Functions | List of all members
rl::sg::pqp::Scene Class Reference

#include <Scene.h>

Inheritance diagram for rl::sg::pqp::Scene:
Inheritance graph
[legend]

Public Member Functions

 Scene ()
 
virtual ~Scene ()
 
bool areColliding (::rl::sg::Shape *first, ::rl::sg::Shape *second)
 
::rl::sg::Modelcreate ()
 
::rl::math::Real distance (::rl::sg::Shape *first, ::rl::sg::Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
 
::rl::math::Real distance (::rl::sg::Shape *shape, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
 
- Public Member Functions inherited from rl::sg::DistanceScene
 DistanceScene ()
 
virtual ~DistanceScene ()
 
virtual ::rl::math::Real distance (const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
 
virtual ::rl::math::Real distance (Body *first, Body *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
 
virtual ::rl::math::Real distance (Body *body, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
 
virtual ::rl::math::Real distance (Model *first, Model *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
 
virtual ::rl::math::Real distance (Model *model, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
 
virtual ::rl::math::Real distance (Shape *first, Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0
 
virtual ::rl::math::Real distance (Shape *shape, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0
 
- Public Member Functions inherited from rl::sg::Scene
 Scene ()
 
virtual void add (Model *model)
 
Iterator begin ()
 
Iterator end ()
 
ModelgetModel (const ::std::size_t &i) const
 
virtual ::std::string getName () const
 
::std::size_t getNumModels () const
 
void load (const ::std::string &filename, const bool &doBoundingBoxPoints=false, const bool &doPoints=false)
 
virtual void remove (Model *model)
 
virtual void setName (const ::std::string &name)
 
- Public Member Functions inherited from rl::sg::SimpleScene
 SimpleScene ()
 
virtual ~SimpleScene ()
 
virtual bool areColliding (Body *first, Body *second)
 
virtual bool areColliding (Model *first, Model *second)
 
virtual bool areColliding (Shape *first, Shape *second)=0
 
virtual bool isColliding ()
 

Additional Inherited Members

- Public Types inherited from rl::sg::Scene
typedef ::std::vector< Model * >::iterator Iterator
 
- Protected Attributes inherited from rl::sg::Scene
bool isScalingSupported
 
::std::vector< Model * > models
 

Constructor & Destructor Documentation

◆ Scene()

rl::sg::pqp::Scene::Scene ( )

◆ ~Scene()

rl::sg::pqp::Scene::~Scene ( )
virtual

Reimplemented from rl::sg::Scene.

Member Function Documentation

◆ areColliding()

bool rl::sg::pqp::Scene::areColliding ( ::rl::sg::Shape first,
::rl::sg::Shape second 
)

◆ create()

rl::sg::Model * rl::sg::pqp::Scene::create ( )
virtual

Implements rl::sg::Scene.

◆ distance() [1/2]

rl::math::Real rl::sg::pqp::Scene::distance ( ::rl::sg::Shape first,
::rl::sg::Shape second,
::rl::math::Vector3 point1,
::rl::math::Vector3 point2 
)

◆ distance() [2/2]

rl::math::Real rl::sg::pqp::Scene::distance ( ::rl::sg::Shape shape,
const ::rl::math::Vector3 point,
::rl::math::Vector3 point1,
::rl::math::Vector3 point2 
)

The documentation for this class was generated from the following files: