Robotics Library  0.7.0
Shape.h
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2 // Copyright (c) 2009, Markus Rickert
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26 
27 #ifndef RL_SG_FCL_SHAPE_H
28 #define RL_SG_FCL_SHAPE_H
29 
30 #include <memory>
31 #include <fcl/collision.h>
32 #include <Inventor/actions/SoCallbackAction.h>
33 
34 #include "../Shape.h"
35 
36 namespace rl
37 {
38  namespace sg
39  {
40  namespace fcl
41  {
42  class Shape : public ::rl::sg::Shape
43  {
44  public:
45  Shape(SoVRMLShape* shape, ::rl::sg::Body* body);
46 
47  virtual ~Shape();
48 
50 
52 
54 
55  ::std::shared_ptr< ::fcl::CollisionObject> collisionObject;
56 
57  protected:
58 
59  private:
60  static void triangleCallback(void* userData, SoCallbackAction* action, const SoPrimitiveVertex* v1, const SoPrimitiveVertex* v2, const SoPrimitiveVertex* v3);
61 
63 
65 
66  ::std::vector< ::fcl::FCL_REAL> distances;
67 
68 #if FCL_MAJOR_VERSION < 1 && FCL_MINOR_VERSION < 5
69  ::boost::shared_ptr< ::fcl::CollisionGeometry> geometry;
70 #else
71  ::std::shared_ptr< ::fcl::CollisionGeometry> geometry;
72 #endif
73 
74  ::std::vector<int> indices;
75 
76  ::std::vector< ::fcl::Vec3f> normals;
77 
78  ::std::vector<int> polygons;
79 
81 
82  ::std::vector< ::fcl::Vec3f> vertices;
83  };
84  }
85  }
86 }
87 
88 #endif // RL_SG_FCL_SHAPE_H
rl::sg::fcl::Shape::triangleCallback
static void triangleCallback(void *userData, SoCallbackAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3)
Definition: Shape.cpp:215
rl::math::Transform
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
rl::sg::fcl::Shape::polygons
::std::vector< int > polygons
Definition: Shape.h:78
rl::sg::fcl::Shape::getTransform
void getTransform(::rl::math::Transform &transform)
Definition: Shape.cpp:202
rl::sg::Body
Definition: Body.h:45
rl::sg::Shape::body
Body * body
Definition: Shape.h:58
rl::sg::fcl::Shape::Shape
Shape(SoVRMLShape *shape, ::rl::sg::Body *body)
Definition: Shape.cpp:51
rl::sg::fcl::Shape::setTransform
void setTransform(const ::rl::math::Transform &transform)
Definition: Shape.cpp:208
rl::sg::fcl::Shape::transform
::rl::math::Transform transform
Definition: Shape.h:80
rl::sg::fcl::Shape::currentFrame
::rl::math::Transform currentFrame
Definition: Shape.h:64
rl::sg::fcl::Shape::indices
::std::vector< int > indices
Definition: Shape.h:74
rl::sg::fcl::Shape::baseTransform
::rl::math::Transform baseTransform
Definition: Shape.h:62
rl::sg::fcl::Shape::distances
::std::vector< ::fcl::FCL_REAL > distances
Definition: Shape.h:66
rl::sg::fcl::Shape
Definition: Shape.h:43
rl::sg::fcl::Shape::geometry
::boost::shared_ptr< ::fcl::CollisionGeometry > geometry
Definition: Shape.h:69
rl::sg::fcl::Shape::collisionObject
::std::shared_ptr< ::fcl::CollisionObject > collisionObject
Definition: Shape.h:55
rl::sg::fcl::Shape::update
void update(const ::rl::math::Transform &frame)
Definition: Shape.cpp:233
rl::sg::fcl::Shape::~Shape
virtual ~Shape()
Definition: Shape.cpp:196
rl::sg::fcl::Shape::vertices
::std::vector< ::fcl::Vec3f > vertices
Definition: Shape.h:82
rl::sg::Shape
Definition: Shape.h:41
rl::sg::fcl::Shape::normals
::std::vector< ::fcl::Vec3f > normals
Definition: Shape.h:76
rl
Robotics Library.
Definition: AnalogInput.cpp:30