Robotics Library
0.7.0
rl
sg
DistanceScene.h
Go to the documentation of this file.
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//
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// Copyright (c) 2009, Markus Rickert
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef RL_SG_DISTANCESCENE_H
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#define RL_SG_DISTANCESCENE_H
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#include <
rl/math/Vector.h
>
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#include "
Scene.h
"
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namespace
rl
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{
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namespace
sg
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{
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class
Body;
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class
Model;
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class
Scene;
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class
Shape;
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class
DistanceScene
:
public
virtual
Scene
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{
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public
:
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DistanceScene
();
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virtual
~DistanceScene
();
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virtual ::rl::math::Real
distance
(
const ::rl::math::Vector3
& point, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
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virtual ::rl::math::Real
distance
(
Body
* first,
Body
* second, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
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virtual ::rl::math::Real
distance
(
Body
* body,
const ::rl::math::Vector3
& point, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
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virtual ::rl::math::Real
distance
(
Model
* first,
Model
* second, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
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virtual ::rl::math::Real
distance
(
Model
* model,
const ::rl::math::Vector3
& point, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2);
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virtual ::rl::math::Real
distance
(
Shape
* first,
Shape
* second, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2) = 0;
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virtual ::rl::math::Real
distance
(
Shape
* shape,
const ::rl::math::Vector3
& point, ::
rl::math::Vector3
& point1, ::
rl::math::Vector3
& point2) = 0;
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protected
:
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private
:
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};
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}
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}
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#endif // RL_SG_DISTANCESCENE_H
rl::sg::DistanceScene
Definition:
DistanceScene.h:44
rl::math::Vector3
::Eigen::Matrix< Real, 3, 1 > Vector3
Definition:
Vector.h:46
rl::sg::DistanceScene::~DistanceScene
virtual ~DistanceScene()
Definition:
DistanceScene.cpp:40
rl::sg::Body
Definition:
Body.h:45
rl::sg::DistanceScene::distance
virtual ::rl::math::Real distance(const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)
Definition:
DistanceScene.cpp:45
Vector.h
rl::sg::Model
Definition:
Model.h:43
rl::sg::DistanceScene::distance
virtual ::rl::math::Real distance(Shape *shape, const ::rl::math::Vector3 &point, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0
rl::sg::DistanceScene::distance
virtual ::rl::math::Real distance(Shape *first, Shape *second, ::rl::math::Vector3 &point1, ::rl::math::Vector3 &point2)=0
rl::sg::DistanceScene::DistanceScene
DistanceScene()
Definition:
DistanceScene.cpp:35
rl::sg::Scene
Definition:
Scene.h:45
Scene.h
rl::sg::Shape
Definition:
Shape.h:41
rl::math::Real
double Real
Definition:
Real.h:42
rl
Robotics Library.
Definition:
AnalogInput.cpp:30
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