◆ DistanceData()
rl::sg::fcl::Scene::DistanceData::DistanceData |
( |
const ::std::unordered_map< ::fcl::CollisionObject *, Body * > & |
bodyForObj | ) |
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inline |
◆ bodyForObj
const ::std::unordered_map< ::fcl::CollisionObject*, Body*>& rl::sg::fcl::Scene::DistanceData::bodyForObj |
◆ done
bool rl::sg::fcl::Scene::DistanceData::done |
◆ request
::fcl::DistanceRequest rl::sg::fcl::Scene::DistanceData::request |
◆ result
::fcl::DistanceResult rl::sg::fcl::Scene::DistanceData::result |
The documentation for this struct was generated from the following file: