#include <Shape.h>
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DT_ShapeHandle | create (SoVRMLShape *shape) |
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DT_ShapeHandle | create (const SoMFVec3f &point) |
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DT_ShapeHandle | create (const SoMFVec3f &point, const SoMFInt32 &coordIndex) |
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◆ Shape()
rl::sg::solid::Shape::Shape |
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SoVRMLShape * |
shape, |
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Body * |
body |
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) |
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◆ ~Shape()
rl::sg::solid::Shape::~Shape |
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virtual |
◆ create() [1/3]
DT_ShapeHandle rl::sg::solid::Shape::create |
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const SoMFVec3f & |
point | ) |
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private |
◆ create() [2/3]
DT_ShapeHandle rl::sg::solid::Shape::create |
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const SoMFVec3f & |
point, |
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const SoMFInt32 & |
coordIndex |
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) |
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private |
◆ create() [3/3]
DT_ShapeHandle rl::sg::solid::Shape::create |
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SoVRMLShape * |
shape | ) |
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private |
◆ getTransform()
◆ setMargin()
void rl::sg::solid::Shape::setMargin |
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const ::rl::math::Real & |
margin | ) |
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◆ setTransform()
◆ update()
void rl::sg::solid::Shape::update |
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◆ complex
bool rl::sg::solid::Shape::complex |
◆ encounters
::std::unordered_set<Shape*> rl::sg::solid::Shape::encounters |
◆ frame
◆ max
DT_Vector3 rl::sg::solid::Shape::max |
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private |
◆ min
DT_Vector3 rl::sg::solid::Shape::min |
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private |
◆ object
DT_ObjectHandle rl::sg::solid::Shape::object |
◆ proxy
BP_ProxyHandle rl::sg::solid::Shape::proxy |
◆ shape
DT_ShapeHandle rl::sg::solid::Shape::shape |
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private |
◆ transform
The documentation for this class was generated from the following files: