void getFrame(::rl::math::Transform &frame)
Definition: Body.cpp:80
::std::vector< ::fcl::CollisionObject * > collisionObjects
Definition: Body.h:60
::Eigen::Transform< Real, 3, ::Eigen::Affine > Transform
Rigid transformation in 3D.
Definition: Transform.h:46
::rl::math::Transform frame
Definition: Body.h:65
void setFrame(const ::rl::math::Transform &frame)
Definition: Body.cpp:100
::fcl::DynamicAABBTreeCollisionManager manager
Definition: Body.h:62
void remove(::rl::sg::Shape *shape)
Definition: Body.cpp:86
void add(::rl::sg::Shape *shape)
Definition: Body.cpp:70
::rl::sg::Shape * create(SoVRMLShape *shape)
Definition: Body.cpp:63