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| Kinematic () |
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virtual | ~Kinematic () |
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Model * | clone () const |
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bool | calculateInversePosition (const ::rl::math::Transform &x, const ::std::size_t &leaf=0, const ::rl::math::Real &delta=::std::numeric_limits< ::rl::math::Real >::infinity(), const ::rl::math::Real &epsilon=1.0e-3f, const ::std::size_t &iterations=1000) |
| Resolved motion rate control. More...
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void | calculateJacobian (const bool &inWorldFrame=true) |
| Calculate Jacobian matrix. More...
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void | calculateJacobian (::rl::math::Matrix &J, const bool &inWorldFrame=true) |
| Calculate Jacobian matrix. More...
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void | calculateJacobianDerivative (const bool &inWorldFrame=true) |
| Calculate Jacobian derivative vector. More...
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void | calculateJacobianDerivative (::rl::math::Vector &Jdqd, const bool &inWorldFrame=true) |
| Calculate Jacobian derivative vector. More...
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void | calculateJacobianInverse (const ::rl::math::Real &lambda=0.0f, const bool &doSvd=true) |
| Calculate Jacobian matrix inverse. More...
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void | calculateJacobianInverse (const ::rl::math::Matrix &J, ::rl::math::Matrix &invJ, const ::rl::math::Real &lambda=0.0f, const bool &doSvd=true) const |
| Calculate Jacobian matrix inverse. More...
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::rl::math::Real | calculateManipulabilityMeasure () const |
| Calculate manipulability measure. More...
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::rl::math::Real | calculateManipulabilityMeasure (const ::rl::math::Matrix &J) const |
| Calculate manipulability measure. More...
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void | forwardAcceleration () |
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void | forwardPosition () |
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void | forwardVelocity () |
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const ::rl::math::Matrix & | getJacobian () const |
| Access calculated Jacobian matrix. More...
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const ::rl::math::Vector & | getJacobianDerivative () const |
| Access calculated Jacobian derivative vector. More...
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const ::rl::math::Matrix & | getJacobianInverse () const |
| Access calculated Jacobian matrix inverse. More...
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bool | isSingular () const |
| Check if current configuration is singular. More...
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bool | isSingular (const ::rl::math::Matrix &J) const |
| Check if current configuration is singular. More...
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virtual void | update () |
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| Metric () |
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virtual | ~Metric () |
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void | clip (::rl::math::Vector &q) const |
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Model * | clone () const |
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::rl::math::Real | distance (const ::rl::math::Vector &q1, const ::rl::math::Vector &q2) const |
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void | interpolate (const ::rl::math::Vector &q1, const ::rl::math::Vector &q2, const ::rl::math::Real &alpha, ::rl::math::Vector &q) const |
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::rl::math::Real | inverseOfTransformedDistance (const ::rl::math::Real &d) const |
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bool | isValid (const ::rl::math::Vector &q) const |
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::rl::math::Real | maxDistanceToRectangle (const ::rl::math::Vector &q, const ::rl::math::Vector &min, const ::rl::math::Vector &max) const |
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::rl::math::Real | minDistanceToRectangle (const ::rl::math::Vector &q, const ::rl::math::Vector &min, const ::rl::math::Vector &max) const |
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::rl::math::Real | minDistanceToRectangle (const ::rl::math::Real &q, const ::rl::math::Real &min, const ::rl::math::Real &max, const ::std::size_t &cuttingDimension) const |
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::rl::math::Real | newDistance (const ::rl::math::Real &dist, const ::rl::math::Real &oldOff, const ::rl::math::Real &newOff, const int &cuttingDimension) const |
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void | normalize (::rl::math::Vector &q) const |
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void | step (const ::rl::math::Vector &q1, const ::rl::math::Vector &qdot, ::rl::math::Vector &q2) const |
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::rl::math::Real | transformedDistance (const ::rl::math::Real &d) const |
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::rl::math::Real | transformedDistance (const ::rl::math::Vector &q1, const ::rl::math::Vector &q2) const |
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::rl::math::Real | transformedDistance (const ::rl::math::Real &q1, const ::rl::math::Real &q2, const ::std::size_t &i) const |
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| Model () |
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virtual | ~Model () |
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void | add (Compound *compound, const Frame *a, const Frame *b) |
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void | add (Frame *frame) |
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void | add (Transform *transform, const Frame *a, const Frame *b) |
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bool | areColliding (const ::std::size_t &i, const ::std::size_t &j) const |
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Model * | clone () const |
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::rl::math::Vector | generatePositionGaussian (const ::rl::math::Vector &rand, const ::rl::math::Vector &mean, const ::rl::math::Vector &sigma) const |
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::rl::math::Vector | generatePositionUniform (const ::rl::math::Vector &rand) const |
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::rl::math::Vector | getAcceleration () const |
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::Eigen::Matrix< ::rl::math::Unit, ::Eigen::Dynamic, 1 > | getAccelerationUnits () const |
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::std::size_t | getBodies () const |
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Body * | getBody (const ::std::size_t &i) const |
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::std::size_t | getDof () const |
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::std::size_t | getDofPosition () const |
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const ::rl::math::Transform & | getFrame (const ::std::size_t &i) const |
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const ::rl::math::Matrix & | getGammaPosition () const |
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const ::rl::math::Matrix & | getGammaVelocity () const |
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const ::rl::math::Matrix & | getGammaPositionInverse () const |
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const ::rl::math::Matrix & | getGammaVelocityInverse () const |
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::rl::math::Vector | getHomePosition () const |
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Joint * | getJoint (const ::std::size_t &i) const |
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::std::size_t | getJoints () const |
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const ::rl::math::MotionVector & | getOperationalAcceleration (const ::std::size_t &i) const |
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::std::size_t | getOperationalDof () const |
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const ::rl::math::ForceVector & | getOperationalForce (const ::std::size_t &i) const |
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const ::rl::math::Transform & | getOperationalPosition (const ::std::size_t &i) const |
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const ::rl::math::MotionVector & | getOperationalVelocity (const ::std::size_t &i) const |
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const ::std::string & | getManufacturer () const |
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::rl::math::Vector | getMaximum () const |
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::rl::math::Vector | getMinimum () const |
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const ::std::string & | getName () const |
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::rl::math::Vector | getPosition () const |
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::Eigen::Matrix< ::rl::math::Unit, ::Eigen::Dynamic, 1 > | getPositionUnits () const |
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::rl::math::Vector | getTorque () const |
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::Eigen::Matrix< ::rl::math::Unit, ::Eigen::Dynamic, 1 > | getTorqueUnits () const |
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::rl::math::Vector | getSpeed () const |
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::Eigen::Matrix< ::rl::math::Unit, ::Eigen::Dynamic, 1 > | getSpeedUnits () const |
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::rl::math::Vector | getVelocity () const |
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::Eigen::Matrix< ::rl::math::Unit, ::Eigen::Dynamic, 1 > | getVelocityUnits () const |
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bool | isColliding (const ::std::size_t &i) const |
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void | replace (Compound *compound, Transform *transform) |
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void | replace (Transform *transform, Compound *compound) |
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void | remove (Compound *compound) |
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void | remove (Frame *frame) |
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void | remove (Transform *transform) |
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void | setAcceleration (const ::rl::math::Vector &qdd) |
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void | setGammaPosition (const ::rl::math::Matrix &gammaPosition) |
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void | setGammaVelocity (const ::rl::math::Matrix &gammaVelocity) |
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void | setHomePosition (const ::rl::math::Vector &home) |
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void | setManufacturer (const ::std::string &manufacturer) |
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void | setName (const ::std::string &name) |
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void | setOperationalVelocity (const ::std::size_t &i, const ::rl::math::MotionVector &v) const |
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void | setPosition (const ::rl::math::Vector &q) |
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void | setTorque (const ::rl::math::Vector &tau) |
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void | setVelocity (const ::rl::math::Vector &qd) |
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::rl::math::Transform & | tool (const ::std::size_t &i=0) |
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const ::rl::math::Transform & | tool (const ::std::size_t &i=0) const |
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::rl::math::Transform & | world () |
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const ::rl::math::Transform & | world () const |
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